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October 30, 2007

Speaker Synth with Max/MSP

I decided to step back from my current process of speaker/amplification circuit engineering to review my existing Speaker Synth and investigate techniques of performing with it. Playing has inspired a fresh perspective on the type of performance I may want to have.

Using Max/MSP to sample sound clips of Speaker Synth while I play live, I can improvise with different sequence patterns and tempos. The following sound clips are my initial tries using MaxMSP for live manipulation. Keep in mind, THERE ARE NO EFFECTS OR PRERECORDED SAMPLES. All sounds are directly from Speaker Synth and being manipulated only through playback in sequenced, looping patterns.

AUDIO: SpeakerSynth1.mp3
AUDIO: SpeakerSynth2.mp3

I love the compositions and sounds that are the output of this very simple process. A sound texture that would normally take hours of fussing with software and electronics is being created because of the inherent sound of the system. As a performance, I can picture each speaker of Speaker Synth being output to another speaker for amplification after being run through a loop in MaxMSP. That would make 5 separate amplification speakers which will project spacial effect I desire. I am also interested in using 2-3 live vocalists to harmonize over the top of the compositions I create, as well as having Speaker Synth play solo.

So at this point, I am stepping back from the physical building process to develop a performance.

October 23, 2007

Sensing the Subconscious

"I wonder if I've been changed in the night? Let me think. Was I the same when I got up this morning? I almost think I can remember feeling a little different. But if I'm not the same, the next question is 'Who in the world am I?' Ah, that's the great puzzle!" - Alice in Wonderland

Between the our unconscious and conscious states of being, exists the subconscious.

Subconscious
1.existing or operating in the mind beneath or beyond consciousness: the subconscious self.
2.imperfectly or not wholly conscious: subconscious motivations.
3.the totality of mental processes of which the individual is not aware; unreportable mental activities.

Our subconscious is always active, but perhaps it's most active time is during times of sleep. Sleeping is a physical space between our conscious and unconscious states of being.


While sleeping, we disappear.

Using a camera programmed to capture moments of change over time (movement), I documented a night of sleep, taking 12 pictures per minute over the course of roughly 7hrs, amounting to about 5,000 photographs. Displaying these photographs in order visualizes a line of time that reveals a visible person when the body is awake and an invisible person when the body is in deep sleep. A ghost-like presence is captured in this space of non-rest, indecision, and between states of being.

Video (720x486)

Stills (3 panels, each 11"x82"):
linesblackwhite


Close up of each panel:
linesCU
blackCU
whiteCU


Close up of 3 sequential frames:
blackCU
whiteCU


October 22, 2007

speaker choir development status...

1) What you did this week on your project
These past couple weeks I have been experimenting with different circuit configurations for piezos, electret condenser mics, amps, preamps, linear and audio taper potentiometers, and analog signal cross fading.

2) What you plan to do over the next week
Set up final amplifying circuit that I will use. Test it with the various speaker I intend to use.

3) Any big issues/brick walls your hitting

time time time! always time!!

I will do a post with written details and pictures of my work with audio circuits later in the week.


October 21, 2007

Speaker Choir

Expanding on my work with Speaker Synth, I plan to orchestrate a choir of feedback loops using a similar piezos/speaker circuit.

The sounds of electricity from a basic analog circuit being cycled through a feedback loop are rich with nuance. From one speaker, many sounds can be shaped: feedback.mov

I began to list different sound characteristics that certain speakers leaned towards, including their natural frequency range, rhythmic and melodic tendencies, and their unique quirks. Essentially, this list is a character analysis, pin pointing personalities or "voices."
sketch


Unlike Speaker Synth, I plan to build each speaker into its own independent structure. The resulting Speaker Choir will be an arrangement these voices like a choir in both physical and sonic orientation, and explore the effects of their interplay.

sketch
sketchsketch

Technically, I will build circuit for each speaker/piezo to allow for an optional, external input and output, although I plan the first performance to remain as simple as possible and not utilize these modifications. I will also incorporate an optional digital power switch for future switch control.

October 09, 2007

Headphone Recorder

headphone recorder 037.jpg

Headphones are objects that mediate public vs private space. To explore the mediated relationship between these two spaces, I modified an existing set of headphones to allow a user to record external sounds while simultaneously listening to internal music.

headphones1.jpg
headphones2.jpg

Data Mining:

When I listened to my first headphone recording, I was generally disinterested. The external auditory information I missed while listening to music on my headphones was the predictable sounds of cars, phones, people talking, wind, church bells, etc. This is not information I am unconscious of. Quite the opposite, I am very aware of the general city soundscape and my conscious of choice to block it out when I listen to my headphones. But I gave myself time really study the recorded information and dig further -- data mining. The interesting information is not the content of sound, but the rhythms. When we move through public space, we receive a wash of sound at varying frequencies. Each frequency range is dotted with peak points, mapping a rhythm/tempo. I found that wind primarily occupies and upper frequency range, people and cars dominate a mid range frequency, and my walking pace (heard in the sound of air passing up and down next to my headphones) remained consistently in a lower frequency range. When I analyzed the numbers of these frequencies closer, I was able to roughly map three tempos. Granted, these tempos do not always follow a obvious pattern, but there is certainly a rhythmic sensibility. Conscious or not, we move in, around and with these natural rhythms. When we listen to our headphones, we are more than just blocking out noise, we are modifying natural rhythms: the rhythm of the city, the rhythm of our body.

Tactus:

One detail I found particularly curious was that regardless what songs (and their varying tempos) I listened to, the pace of my walking never really varied. This observation led me to research the concept of internal rhythm. When we move in, around and with the rhythms of the external world, is our walking pace a metronome of our own internal rhythm? Therefore, could it be said that the rhythm of music, a human art, is based on a shared human clock? These questions can be explored through the concept of tactus, the steady pulse created by Renaissance composers to achieve an orderly, rhythmic music-system. Roughly the rate of the human heartbeat, and approximately equal to the pulse of a man breathing normally (between 60 and 70 times per minute), tactus is a term that has been used to denote a person's expressive internal timekeeper. In The Cognition of Basic Musical Structures, David Temperley states, "A metrical structure does not just consist of several levels of equal strength and importance...there is generally one level, the tactus, which corresponds to the main "beat" of the music. There is psychological evidence that the tactus level serves a special cognitive function. In performance, there is less variance of beat intervals in the tactus level than in other levels, suggesting that the tactus serves as the internal "timekeeper" from which other levels are generated. For a metrical model, then, it is important not only to identify all the levels of the metrical structure, but to identify the correct level as the tactus." (52) If we believe that the tempo of all songs are fundamentally based on an internal human clock, then listening to any music through our headphones is choosing to amplify our natural, internal rhythm within the context of the external world. Indeed, more than blocking out noise or modifying the natural rhythms of the external world, we are literally amplifying our private space -- our internal soundscape.

Mapping Circles:

Musical rhythm usually operates within a recursive temporal framework such as a (periodic) beat or a (metered) measure. Therefore, it makes sense to visualize tactus-based rhythm as a cyclical concept. Using Max/msp Jitter, I developed a patch that graphs peak values of specified frequency ranges in the animated visual of a hand drawn circle. The current graph consists of three circles: the outer circle displaying low frequency range, center circle displaying mid frequency range, and inner circle displaying high frequency range. drawing circles.mov

Further Development:

As I work on this project further, more attention will be placed in the following areas:

1. The headphones. Currently, only a recorder with an internal preamp can be used to record the audio signal from the condenser mics in the headphones. I would like to build a preamp for the mics so that any recorder can be used. I would also like to build a small mixer so the user of the headphones can monitor/adjust the internal/external sounds being received.

2. The research. There are many different variations (locations, levels, activities, etc.) that can be recorded and analyzed to explore conceptual ideas of headphone mediated space.

3. The mapping. The basic structure of the patch is pretty defined, but I need to continue working on the frequency analyzation in Max/msp Jitter. I also need to input higher quality visuals for a better graphic result.

October 03, 2007

A "Device" to instigate "Change"

In DIY: The Militant Embrace of Technology, Marcin Ramoki states that "Consumers fundamentally don't understand the intention behind the production and existence of the commodity. They don't understand how it's made and where, and what is the actual value of the commodity within their personal frame of reference." (2) The result of this situation is that people become passive and submissive with their relationships to surrounding technologies. Many artists respond by subverting the intent and uses of consumer technology. They hack into existing devices, re-routing, re-purposing, and re-contextualizing their physicality and content. Through this process, the aspects of technology we take for granted or possibly fear become visible, manageable and playful.

PROJECT 1: GuitarBot 2.0
I started a project over the summer with Andy Doro which involves hacking a computer printer to make it play a guitar string. It is called GuitarBot 2.0 in respect to Eric Singer's original GuitarBot. This project will take a couple forms. First, there will be 4 GuitarBot 2.0s with different gauge guitar stings designed to be played together. This iteration of GuitarBot 2.0 will be featured on Make Magazine's DIY podcast. Second, one GuitarBot 2.0 will be designed to be played by a computer so that instead of printing the "visual" of an image, it will print the "sound" of an image from the computer.
In process: guitarbot play.mov

PROJECT 2: Headphone Recorder
I am fascinated by the role headphones play as a transportable mediating devices between private and public space. One of several projects I am developing around this theme is a simple, rhetorical device : the headphone recorder. The headphone recorder receives audio signal of external sounds while the user listens to his or her "internal music." The user may mix the levels of the external and internal sounds to create a sonic blend of private/public auditory space.
Thoughts on: Headphone Space

October 01, 2007

GuitarBot 2.0 development

A collaboration with Andy Doro

The first iteration of GuitarBot2.0 ran off the PIC. Now, we are translating all operations to the Atmega (which can be programmed with Arduino).

Our main challenge was programming the DC motor so that we could control both speed and direction. This was accomplished by using the A3953 DC full bridge PWM motor driver. Todd has a nice basic explanation of how it works here.


1.Potentiometer connected to Analog In 0
2.PWM Out pin10 connected to Enable Pin (EN) on 3953. This controls the speed.
3.Digital Out pin3 connected to the Phase Pin (PH) on 3953. This controls the direction.
4.Motor output (MA and MB on the 3953)
5.12V into the bottom half of the breadboard to power the motor. The top half of the board is powered by 5V from the Arduino

motor control.mov
guitarbot play.mov

Next Steps:
1. building a low pass filter circuit to cut the sound of the PWM (high pitch buzzing) AND/OR control PWM speed through code
2. adjust range of potentiometer
3. controlling stepper off of Arduino
4. breadboarding Atmega circuits