INTERESTING INTERACTIVE ANIMATIONS
Marco Tempest and Miwa Matreyek cross the line between reality and surrealism. There is no screen preventing both worlds from mixing. I remember that when I was a little kid an old man told me that if I broke the TV’s screen the smurfs will come out running into my living room. It took a lot of serious thinking, but I really wanted to become a little blue smurf and join the creatures at least for one episode.I decided to throw a chair at the TV set in my mother’s room. I was terribly dissapointed when I just saw sparks come out of the TV and heard my mother screaming. Now there is no need for chairs, Marco and Miwa show that we might as well step behind the canvas, touch, move around it and become part of the world of our imagination.
For this exercise, I chose to recreate a squeeze ball. This effect was achieved by altering the scale of the object every time it collides with the borders. I planned for the movement to go from slow to fast bouncing. Finally, the ball hits the screen and it’s pushed back to infinity. The following diagram shows the path I gave the object. In order to portray a 3d ball, I added shadows and an external light source. For this I had to activate the 3d function to all layers. In AE lights and camera layers only affect 3d objects.