PART I
For this second test, I have focused on enhancing the atmosphere, add texture to the image and improve the timing of her movement. For the eye, I have added real footage and blended it with the photograph. For texture, there is a black and white solid layer with the CC particles generator effect. This attempts to add grain. For the flicker, I have used a white solid layer and added an expression that switches the opacity between 0% to 25%.
In FinalCutPro I have worked changing the speed of the video to time the breathing properly and have added sound to enhance the underground atmosphere. I have also timed the sound of the drops with the movement of her eye to create the relationship of between eye movement and the droplet.
Adding LIght and camera
Animation Test
For this first test I prepared the layers in Photoshop. First I created three layers for the eyelid in order to animate the opening and closing of the eye.
I also divided the head from the neck, and upper mouth and jaw.
The second step was to clean the woman’s face. I am working off of a photograph of a real graffiti. When I animate the woman with the texture of the wall on her it felt less natural. So with the clon stamp I clean obvious textures of the wall that are part of her face. In After effects I used the hard mix blending mode so that you still see the texture of the wall but when she moves she doesn’t drag the texture with her.
Notice the woman in the right has been affected with the clon stamp. The woman on the right still has the dents of the wall on her face.
FInally, I also created a clean wall with textures.
IDEA DEVELOPMENT FOR ‘UNDERGROUND’

This is a first draft, I made for commlab last semester. I have chchanged the story board and have included more characters.
LOOP
I wanted to create an elliptical illusion for this exercise. The movement is not necessarily smooth but i attempted to create and illusion of the balls rolling down an spiral.
Bouncie
For this exercise, I chose to recreate a squeeze ball. This effect was achieved by altering the scale of the object every time it collides with the borders. I planned for the movement to go from slow to fast bouncing. Finally, the ball hits the screen and it’s pushed back to infinity. The following diagram shows the path I gave the object. In order to portray a 3d ball, I added shadows and an external light source. For this I had to activate the 3d function to all layers. In AE lights and camera layers only affect 3d objects.







