Apr 18



“ Smartymote makes it easy to play big screen games anywhere, right from your phone!”
-Daniel Shiffman-



ABSTRACT.
The focus of this paper looks into the versatile applications of today’s gaming controller. The evolution of the controller has been undergoing many improvements for the gamer. The controller is no longer a simple device with limited functions. The controller has adapted to the point where it can detect the slightest human movement and also acts as a tool to communicate with other users around the world. Based on the notion of the Smartphone game technology, this project provides new and novel ways to increase the social gaming experience.

CORE FEATURES AND FUNCTIONALITY.
This Smart game controller is designed to provide the player with a more user-friendly, interactive game experience, which engages more human senses when playing. These new approaches will exemplifies how people who have mobile devices are able to communicate with interactive screens in a digital world. Moreover, this interactive concept will give us more possibilities of human-oriented and game-like interactions between mobile devices and interactive screens.

Wireless Networking Design: Android Client and Server Communication
By using Java TCP/IP Socket communication, an Android powered device is able to telecommunicate with an interactive game screen. The connection between a client-side that is the Smartphone game controller and a server-side that is the game screen is based on Wi-Fi.


Use of Sensors: vibration alarm
When they interact and communicate with objects. We use the hand in order to touch and feel objects. In a digital world, a visual image and a vibration from Smart devices play key roles in making the game more human-friendly and the interaction more immediate.
This smart game controller is designed to use a vibration sensor to make more rapid and fun game responses.
A vibration sensor on the game controller and appearing game character on the screen simultaneously allow a game user to respond rapidly in gaming, see figure 11. By using Android Vibrator API, the vibration function on the controller is implemented. While a Smartphone is vibrating, a game character will come into view on the display. By seeing the character, by feeling the vibration, the user will be responded more immediately in gaming.

Dual Game Screens Design
The Smart game controller uses a display to give a user more game information and communicate with a game screen. It will be different from other game controllers that do not have displays. When game graphics appear on a game screen, the display allows a game user to know who or what game characters are. Moreover, the game employs two screens, one on the game controller and the other on the game display.
For instance, a game user can toss a game graphic from the game controller screen to the game screen. As a result, having dual game screens will make using the Smart phone game controller an extraordinary experience.

Detection of Human Gesture with the use of Accelerometer
The Smart phone game controller has gesture recognition and long-distance wireless connectivity. In terms of gesture recognition, the Smart phone has the functionality to represent human movement through an accelerometer or a gyroscope like Wii Remote.
Accessing the accelerometer sensor requires the use of the Android Sensor API. Afterward, the game controller is able to sense both rotational orientation and translational acceleration along three-dimensional axes.
Presently, a smart phone game controller and smart phone application will replace devices like the Will Remote with the same results. In terms of wireless connectivity like Wi-Fi, the Smart game controller has long-distance communications capacity in gaming.
For instance, people who use Smart phone game controllers will be able to play games that are projected on interactive screens at Times Square. The possibility of human gesture recognition and long-distance connectivity from the Smart phone game controller will expand a gamer’s experience to include outdoor and street games.

—-Video_Demo_I,II,III,and IV—


Internet Accessibility & Social Networking
Lastly, the Smart phone game controller is able to provide social networking features by using a GPS sensor, a video camera, and Internet connectivity. Thus, a game user will be able to get geo-location information to be shared with friends and family. The video camera will enable a game player to post photos for friends to see. An additional advantage of the Smart game controller is that we can create a location-based real game in physical space, which will allow the user to experience location-based Social Networking Games.
These are called ‘Pervasive Games’. One example is ‘Geocaching’, a high-tech treasure hunting game played throughout the world by adventure seekers equipped with GPS devices. The Smart game controller will replace these GPS devices with more functionality. Furthermore, this smart device will allow people to have a rich interaction atmosphere with a Smartphone game controller.

www.minu2.com/smartymote/main.php —> Find Smartymote Games.
—-Video_Demo_Social Game Experience—


Video Game Design
This video game that projects on the interactive game screen is aimed at developing a more physically engaged human game interaction and demonstrating a location -based social networking game.

User Senarios

Oct 19

01. Abstract:
Since motorola released the World’s First Commercial Hand-Held Cellular Phone at 1983 it was called the Motorola DynaTAC phone, people have been doing Social Networking by mobile devices like as calling and sending text. By developing mobile and communication technologies, we are using plenty of Social Networking Services with hand-held devices.

In these day, people are using text, image-sharing and location-based Social networking Services such as Facebook, Twitter, and Foursquare, etc. Moreover, after most of mobile devices support geo-location tag service, we are more using the location-based services with smart-phone and tablet-pc.

But I thought our computing environment is going to be more dramatically changed in 2~5years, which means our Social Networking Services will be changed. And then I ask myself “What is the next concept of Social Networking Service going to be”? I have formed a hypothesis that by developing communication technologies, hand-held communication devices get more functions and more big screens. Mainly I’d like to explore about how more big screen and more functions of mobile device have been affected Social Networking Service to be changed.

02. The history of SNS with Mobile & Me :
Before I dive into creating the next concept of Social Networking Service, I need to explore about the history of SNS between Mobile, Media and Human. If truth be told, since 19th century or more older, we have been doing Social Network and Communication with a hand-held device. People do Flag Semaphore for conveying information at a distance by vehicle of visual signal by hand-held flags, for example at the Battle of Trafalgar.

Recently, due to the revolution of communication technology, we have used a lot of different Social Networking Services. Before the first Social Networking Website “Facebook”, the primary means of Social Networking are that calling, sending SMS by a cellular-phone.

After coming out a super little computer it called “SmartPhone” or “iPhone”, social networking patterns are changed and developed. The location-based Social Networking Services are released. People communicate and network not only by calling and sending text, but also checking and sharing locations for Social Networking. It becomes reality due to the more powerful processor, functions, and big size of screen of hand-held devices.


03.More big screen? More desire to watch physical space “the extension of human eyes”:
//big screen human visual/information perception behavior. visual perception & cognitive performance.
// We wanna do Social Networking in a space sharing events.

04. The Space-based SNS: “Interpretation of Space & Networking” :
I would like to travel to make the new concept of Social Networking Service based on the legacy of SNS. “What is the next concept of Social Networking Service going to be?” This is a big question. I think we are going to get more powerful mobile devices with more big screen, for example, tablet PC. In addition, at home, a TV will be wired, too. This means we can do more dynamically communicate with an Internet TV that has a super big screen as a personal size media. Possibly, I guess that people’s Social Networking patterns are also changed and developed.

In the spaces such as a home, a classroom, an office, and so on, There are a lot of time-based events at the space. ex) itp.nyu.edu/rooms We can say the location-based SNS is sharing location with micro-messages. But I thought people may want to share events happened at space with friends for the Social Networking. We can do taking a picture and video, sending text, sharing geo-location and event’s information with more visual information.

My basic concept is that human can do Social Networking by sharing events at a space. I would like to call this is Space-based Social Networking Service. For example, in yesterday, one of my friends at ITP, Tianwei sent email to ITP mailing-list to ask to people, since he forgot to bring his paper from the space he stayed. Some people reply to Tianwei’s mailing thread. I think he found his stuff. Moreover, In Class Room50 at ITP, there are also many time-based events. Different many random people are participated in each event. We can find what kind of people share the same space, and also recollect, reedit the each event from each space. This is kind of basic concept of Space -based Social Networking Service.

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