Week 3 Assignment

Maria Mendez

Problem1

void drawWave(void){
glBegin(GL_POINTS);
float Amp=100;
float Wavelength= 100;
for (i=0; i<360; i++){
float xx=i;
float yy= Amp*sin_deg(xx/Wavelength*360.0);
glVertex2f(xx+20,yy+100);
}
glEnd();
}