void drawSteps1(void){
Vec2d A (clickX,clickY);
Vec2d B (clickX1,clickY1);
int numPoints = 20;
numPoints= (numPoints<1) ? 1: numPoints;
float dp= 1.0/numPoints;
glPointSize(3);
glBegin(GL_POINTS);
for( float p=0; p<=1.0001; p+=dp){
Vec2d C= LERP(A,B,p);
glVertex2f(C.x, C.y);
}
glEnd();
}
