void drawWireframeExtrusion(){
float height=200;
int steps=40;
glPushMatrix();
glRotatef(mouseX, 1,0,0);
glRotatef(mouseY, 0,1,0);
for (int D = 0; D <= steps; D++){
glBegin(GL_LINE_LOOP);
glColor3f( 1,0,0 );
for (int i = 0; i < numPoints; i++){
float x = VectList1[i].x;
float y = VectList1[i].y;
float z = D*(height/steps);
glVertex3f(x-200,y,z);
}
glEnd();
}
glPopMatrix();
}
