Main

March 26, 2008

contour+plants

contour+plants.jpg

March 12, 2008

OF 02

Next step, determining if a point lies on the interior of the array of points that determine the contour of an image.


poly_in+contour.jpg

OF 01

polygon-in.jpg

First step of using CV in Openframeworks to develop a generative design that takes the contour of an image as limit points.

Determining if a point lies on the interior of a polygon. By Zach suggestion I used the method described by Paul Bourke

March 10, 2008

playing with the projector

playing_projector.jpg

playing_projector2.jpg

playing_lcd.jpg

Calibrating the temperature sensor


weather_sensor.jpg

Condensation Cube

condenation_cube.jpg

...make something which experiences, reacts to its environment, changes, is non-
stable...

...make something indeterminate, which always looks different, the shape of which
cannot be predicted precisely...

...make something which cannot 'perform' without the assistance of its environment...

...make something which reacts to light and temperature changes, is subject to air
currents and depends, in its functioning, on the forces of gravity...

...make something which the 'spectator' handles, with which he plays and thus
animates...

...make something which lives in time and makes the 'spectator' experience time...

...articulate: something natural...

Hans Haacke

Curious Place

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Description:
The installation consists of a small screen that displays a generative design of plant-like shapes, attached to a network of sensors that allow it to use the immediate surroundings as raw material.
When a user approaches to see the display, a video tracking system is activated and a projection that expands the design is displayed on the body of the spectator. Thus, the space is altered once through interaction with the participant.

In this project, I am interested in two main subject:
1) the integration of environmental data as part of the system of rules governing the generative design.
2) the improbable encounter, the causality , which adds another layer of complexity, as the second participant completes the design.

A “curious place” then, is an exploration of how audiovisual technology can be used to transform, expand, amplify and interpret physical spaces.