Category Archives: Comperas
Amidst all of the trouble I’ve had trying to make this concept work, I’ve finally come to a proof of concept. I’m using a Processing sketch running OpenCV to do face tracking. Processing then sends the face tracking info an … Continue reading
I’ve been fascinated by 360 lenses and that interesting geometric quality you get out of them. It’s really fun to see how incidentally square most places are. And when you push them through an only round reflector, everything seems to … Continue reading
KINECT KINECT KINECT KINECT KINECT KINECT KINECT KINECT I did my midterm for DanO’s Computational Cameras class with Aaron Urmacher. We wanted to add to the functionality of the Kinect by figuring out how to fly the camera view around. … Continue reading
Here are the results of my recent Kinect jabbing. I had a lot of trouble with it since it’s new and there’s not much documentation going around yet. The problem that I was most stuck on was how to paint … Continue reading
This is a demo of an augmentation of Dan O’Sullivan’s Single Best Pixel sketch to use the best pixel as a visual anchor in the frame. Programmed in Processing, footage from iPhone4 camera. Here is the code.
1 – Marco Tempest uses AR for his tech savvy, often pretty but still hokey magic tricks. http://www.slashgear.com/augmented-reality-magic-video-3042400/ 2 – Mapping using a mobile device’s camera is a very popular usage. I’ve seen multiple historical iPhone apps that overlay vintage … Continue reading