Archive for the ‘Thesis’ Category

Face Scanner Prototype

Thursday, April 28th, 2011

In designing the facade for the face scanner, I was inspired by the bellows used by traditional box cameras of the early 20th century.

Century model 43 camera manufactured in the early 1900's

Camera Bellows

The camera and bellows echoed the mechanisms of perception, image capture, and projection that I was trying to achieve in the face scanner.

However, I was not quite satisfied with making a box to house the electronic components. I wanted the object to take a nod both to the past and to the future. Furthermore, I wanted it to be soft and to have a more organic structure. I believe that the structures of the future will be both soft and strong, and was inspired by Tereforms soft car designs when I saw them several years ago.

Mitchell Joachim and Tereform's soft car

Working with the architect and my good friend Adam Brillhart, we discussed how the object’s design could reflect its content. Elaborating on the design of the original bellows, he created a double spiral connected horizontally in the center.

Iris Scores

Thursday, April 28th, 2011

No Smiling for the Camera!

Monday, March 28th, 2011

Four states adopt 'no-smiles' policy for driver's licenses

An interesting/ disturbing and very relevant article pointed to me by Daniel Tsadok.

Are we masters or slaves to the machines and systems we make?

“Seeing In”: An argument for discovery in making

Tuesday, February 22nd, 2011

Hi Everyone, I find the current mode of thesis discussions not as productive as they could be–as is evidenced by the difficulty nearly everyone is having in figuring out exactly what they’re doing. So I wanted to share something I read this morning that I thought might be helpful.

Excerpted from a talk by William Kentridge at the Museum of Contemporary Art, Chicago.

William Kentridge (b. 1955) De Peccato Originali with Three Figures in Procession, 2000

A rational description would be imperfect and arrived at with difficulty. Recognition is immediate and effortless… one does not have to translate what one has seen into a rationalist model before it becomes a usable piece of knowledge.

…I take a sheet of black paper, I tear it into three or four shapes and place them next to each other. Now as a purist I can defy nature, and say these are four abstract shapes of black paper on a white ground, perhaps overlapping. But removing monasticism and dogmatics, things start to emerge. In this combination they are a dog, in this combination, a man with a stick, I tilt the piece forward and he ages, I lean it back slightly and he gains in arrogance. There is a process here of the eye saying, “Let me show you what I know of the world.”… If I had started the other way around, and said “Let me make a shadow figure of someone with a limp”, I would be hard pressed to do it.

The best I can do is to set in place strategies to allow this image of a limp to emerge. When Rembrandt draws his woman teaching a child to walk, or Picasso does the same, they are not saying, “I know what this looks like and will carry it out”, they are saying, “Let me work with a looseness or openness that will allow to emerge what I cannot describe or give instructions for, but I will recognise as it emerges.”

This process is not a preserve of artists, talented or gifted people, it is fundamental to what it is to be sighted in the world, an oscillation between openness and recognition. The exercise I have described works as well with an eight-year old, as with MA students.

I did a workshop with eight-year old scholars at my children’s school. They cut or tore roughly the elements of a vertebrate–a head, limbs, torso, pelvis. And they made a dog doing a somersault, a dinosaur rearing on its hind legs…if we had started the other way, this would have been impossible, of course. None of them could say or draw what a dog doing a somersault looked like, but all could recognize it as it appeared before them, made by them.

William Kentridge’s “Act IV Scene 7″ from “Ubu Tells the Truth”

… This is not a deep or novel insight — but it is remarkable how we take it for granted, and naturalise our seeing into something purely objective. And if there is one thing that art can make clear, it is to make us conscious of the precept “always be mediating”. All calls to certainty, whether of political jingoism or of objective knowledge, have an authoritarian origin relying on blindness and coercion– which are  fundamentally inimical to what it is to be alive in the world with one’s eyes open.

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In doing projects at ITP, I’ve felt that rarely do we get an opportunity to fully trust our own creative process because we are constantly asked to predetermine or question the path of this creativity. It is stifling, and undermines the genuine value of our instincts and impulses in leading us to unforeseen conclusions that are illuminating. It drains the exhilaration out of the unfolding process, and makes it strenuous and angstful.  In doing thesis, we have the opportunity to discover ourselves as Sighted creatures, in Kentridge’s sense of the word. That this sight is beyond the grasp of the brain, but extends to all tools, means and experiences open to us as human beings. All tools that exist to aid us in our quest to bring our unique message to the world.

Percept: a sense datum

Sunday, February 13th, 2011
  1. The object of perception.
  2. A mental impression of something perceived by the senses, viewed as the basic component in the formation of concepts; a sense datum.

percept is the input that an intelligent agent is perceiving at any given moment.[1] It is essentially the same concept as a percept inpsychology, except that it is being perceived not by the brain but by the agent. A percept is detected by a sensor, often a camera, processed accordingly, and acted upon by an actuator. Each percept is added to a percept sequence, which is a complete history of each percept ever detected. An intelligent agent chooses how to act not only based on the current percept, but the percept sequence. The next action is chosen by the agent function, which maps every percept to an action.

For example, if a camera were to record a gesture, the agent would process the percepts, calculate the corresponding spatial vectors, examine its percept history, and use the agent program (the application of the agent function) to act accordingly.

Another application of haptic technology and perception is the use of a touchpad.

percept in the information technology industry is a term used in the pricing of data transfer. For example, rather than charging an individual (who is remotely retrieving data from say a weather sensor or a GPS device) by the size of the data, a company would charge that individual by the percept. Here a percept would constitute a statistical data point, such as a GPS location. Pricing per percept would mean that a customer or individual using that GPS device would actually be charged per unit of true economic value to him/her, a GPS location datapoint, rather than on the size of that datapoint in bits/bytes/kilobytes, etc.

Free your mind…

Tuesday, February 1st, 2011

Woke up with this song in my head today.

The latest inspiration for my thesis…

En Vogue \”Free Your Mind\”

Thoughts on Thesis

Sunday, January 30th, 2011

I am inspired by so many things, perhaps connected on some deep level.

I am inspired to expand The Veil, a project and performance from the fall. It explores many themes, both universal and personal to me. It is an expression of my relationship to technology, specifically, tensions around technology and my body. It is also about perception and projection, literally looking at light’s capacity to expose and obscure.

The Veil (2010)

But this brings me to the other subjects that inspire me. Namely, the Heart Sutra, one of the most beloved of Buddha’s teachings. “Form is Emptiness, Emptiness is Form…”  Much art has been made around this teaching, and perhaps this would give me a good basis for looking at all of them as a context for my own work.

Among the artists who I’m looking to are Xu Bing–the piece he made in response to 911 with dust collected from the explosion. Ana Mendieta and her performances of illuminating the body and using it to mark the earth. Spencer Finch and his subtle, poetic installations about light. Cai Guo-Qiang and his performances, specifically the one wherein he sat motionless, with sensors measuring the palpitations of his heart as explosions detonated all around him. His performance, the concept and intention behind it, as well as the artifacts he produced–the burnt paper marking his seat and the explosives as well as the drawing from the heart rate monitor are significant to me.

It is a definite that I want to use my body in the piece to create something that is both visceral and ethereal. Corporeal and transcending. Challenging and engaging. I want it to be alive. I want it to move and respond, although I don’t know in what way just yet.

It occurs to me that I have always been making work about my body–although not overtly so. In particular, many of my pieces have involved my face. The most contentious of my body parts, because it is the one most fixated upon by others. It is for me both a mask and a window. Although I have never explicitly said so. I have used the face–and the body by extension–to talk about power, fetishism, desire, and perception in my most feminist works.

Face (2006), detail

Here is one of my earliest pieces, detailed shots from an installation I showed in 2006 or 2007. It is made out  of raw Philippine cocoa, chili and paraffin. And it is literally, called “Face”.

The Veil: Projection from an illuminated headdress unto the face

Tuesday, December 7th, 2010
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VIDEO: The Veil (1 min. excerpt from 3 min. video projection)
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This project revolves around my fascination with how light has the power to both reveal and obscure. For instance, when we are on a stage lit by tremendous light, we are seen by the audience but we ourselves cannot see past the light. We are blinded. Even in instances when we use a flashlight in a very dark forest, we may be able to see dimly in the path of the light but are absolutely blinded to what is beyond the light’s reach. Whereas, if we let our eyes adjust to the darkness often we can see much further. So I wanted to create a piece that would demonstrate this characteristic of light—both in how it is experienced sensually and in its content metaphorically.
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I was interested in how performance artists use their bodies as a material that is able to capture the gaze and transport the voyeur. Zhang Huang says, “The body is proof of identity. The body is language.” As someone who has often dealt with identity and modes of language, I considered this a challenge. I asked myself, it is possible to create a piece about wearing technology that brings us back to our flesh rather than giving us escape from it?

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Furthermore, I wanted to tackle one of the major issues brought up in the Wearables class that interests me, which is the role that traditional culture will play in shaping technological design and art in the future. How do we retain the immense
aesthetic diversity amongst human beings as multi-national corporations strive to homogenize the landscape across continents? How can we design products and create art that honor, involve and propagate traditional knowledge and history? How do we incorporate memory into change?

There is currency in culture and wisdom in tradition that is beyond the kitsch of palm sized I Ching manuals at Urban Outfitters and the exoticism of dark bodies on the cover of National Geographic. The past is the present.
The piece that I am currently crafting is called “The Veil” and consists of a performance in which I sit nude in total darkness except for a large headdress that I am wearing which casts a projection over my face.
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The headdress is modeled after one illustrated by Lu Yanguang for the Han Dynasty Princess Wusun and is skinned with translucent rubber that is illuminated by a weave of diffused red light and black mesh. (I wanted to try to break the fondness we all have for blinking LEDs and to see the light emitted as a raw material that can be bent, shaped, and mixed just as I employ paint on a surface.)
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The projection, which is reflected unto the body by a transparent mirror on the headdress, is a video of falling images from family albums, calligraphy and landscapes that are fractured and distorted by a broken projector, creating a semi-abstract “veil” of light across my face. The sound is my voice and the static of the projector. I muse about my grandmother’s headdress on her wedding day and end by quoting another Chinese artist Ma Liuming, “Sometimes the darkest place is also the brightest place, and vice versa” at which point the projection ends and a flood of extremely bright white light fills the audience before all goes black again. In this first iteration the piece is about three minutes.

VIDEO: Practicing the final gesture for The Veil

I see it as one in a series of self-reflexive projections, wherein the work both emanates and is transformed by projected images. In one sense, the role of artists has been to create vessels for memory –not just for nostalgia but also for critical perspective. I truly believe that nothing we do is uninformed by the past, and yet we are almost always unconscious of it. And this makes a big difference.

I find that a lot of the work with technology assumes a kind of cultural neutrality, whether it is for art or not. On the flip side, I find some attempts to be cultural heavy handed and trite. They can serve to include those who can relate while excluding those who can’t. There is definitely that danger with my work. My hope is that in leaving some of the content and intent of the piece unsaid and abstract, audiences will be able to find their own entrance into it.

Research Phase

Tuesday, October 12th, 2010

Running with the inspiration of bioluminescent animals… I have to ask myself why I’m inspired by them and what this has to do with the body of work I’ve developed so far. On the one hand, the impetus is purely aesthetic. They are cool –their veiled existence in the darkness so far below the surface of the ocean is as mysterious to us as much of outer space. They create their own light in a universe with very little light–in some ways this is the opposite of our own. In urban existence, it is very difficult to find truly dark spaces. The sky is flooded by light at all times of night and inside our dwellings, we have manufactured light.

1. Form – subtle and spectacular, generative

2. Function – to attract, repel, and communicate

Some inspirations from contemporary designers Iris van Herpen and Hussein Chalayan.

Designer: Iris van Herpen. Using Rapid Prototyping to form components

Hussein Chalayan: Transformative dresses\Designing with Muscle wire

http://www.youtube.com/watch?v=xi5eaU3NEuA&NR=1

The polychaete Tomopteris is one of the only marine creatures that makes yellow luminescence. When disturbed, a flurry of glowing sparks will erupt from the parapodia (the paddle-like structures).

To start, I’d like to prototype a simple circuit for an armband that has both movement and light using muscle wire (SMA 075LT Flexinol) and piranha superflux LEDs. Coincidentally, these LEDs emit light in the same wavelength as the creatures (around 470 nm). I’d like to power the circuit with a 3V Lithium battery with a soft variable resistor that will also act as a switch. When the resistor is drawn down, the muscle wire will contract as the LEDs emit light. I have LEDs that have a built-in modulating mechanism that I may add into the circuit in serial to the piranhas so that they come on and off gradually as well.

One idea is to create “mated pairs”, two pieces of jewelry that would only be activated when in proximity to one another. I’m experimenting with either circuits that are closed when in actual contact with a mated puzzle piece, or with other forms of sensing such as a light sensor that would detect a UV light on the mate or with XBees that might allow for a herding effect. (The more pieces are in the room, the more animated they become.) However, I’d like to keep the circuit as simple as possible.

In the final design, it might be interesting to build the housing of the components based on a generative sketch of something like flagellum in Processing. Using Rapid Prototyping or origami to create modules. Fiber optics can be used to channel light in and around the casing to sculpt its effect on the body.

"Flagellum" by Matthew Philip Richard

The siphonophore Praya dubia is said to be one of the longest animals on earth and can stretch for more than 40 meters. This picture shows just one of the two nectophores (swimming bells) and a little fragment of the long chain which it pulls through the water.