Main

June 02, 2009

Tangible dots_scheme

tangi.jpg

tangible dots

tangi
coming soon

March 09, 2009

Thesis Process_Testing

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testing of Tracking & Physical mapping something on the geometric shape
Video Clip_01
Video Clip_02

February 27, 2008

I-corn / Version_5

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Long time no see I-Corn~

Designed by Minsoo Lee / 2008.Feb.~

November 07, 2007

StoneGlow Exhibition 2007.11.16-12.28

Rory,Greg and I have an Exhibition with Stoneglow at Greylock ART in Massachusetts.

stoneglow_greyrock.jpg

Greylock ART Exhibition Website
Artist- Minsoo Lee Website
Artist- Rory Nugent Website
Artist- Gregory Stringer Website
Movie Clip


May 13, 2007

2007 ITP SpringShow

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2007 ITP SpringShow Website

Designed by Minsoo Lee

April 27, 2007

UserTesting_movingWall project

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Freedom against the Cartesian paradigm...
Mixing Motion with reflection would make uncoordinate universal space by just existence of audience.

Youngsang and I are making a mirror box with 18(3*6) servo motors and IR distance sensor.
When audience approach to the box, each 18 IR sensors would calculate the distance between users and box so that the servo motor push or pull the surface.

When users get closer to the box, and move their hands in front of the box, each segments would react to it by pulling and pushing the surface. So users can distort their moving reflected images on mirror.

If a wall is filled up with this boxes, this project would function as interior/exterior decoration,
and anyone passes by would be the user.

Video Clip
Movies 1
Movies 2

Designed by Minsoo Lee and Youngsang Cho

MovingWall_Project

MovingWall.jpg

Freedom against the Cartesian paradigm...
Mixing Motion with reflection would make uncoordinate universal space by just existence of audience.

Designed by Minsoo Lee and Youngsang Cho

April 23, 2007

MovingScreen_Expanding video installation

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Moving and Flexible Screen

Movies Movies


Designed by Minsoo and youngsang

April 18, 2007

Interactive MovingWall_Surface Material

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Living Art Final : Interactive MovingWall_ Surface Materials

Designed by Young Sang Cho and Minsoo Lee

FSR sensor/VoiceRecorder with soundSpeaker Practice

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Practising FSR(pressure sensor)/VoiceRecorder with sound/Speaker Practice.

March 30, 2007

Sketch for living art final

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March 29, 2007

PosterCard Design of 2007 ITP Spring Show

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Poster Card design by Minsoo Lee. / Mar.27.2007

March 13, 2007

Interactive Video Installation

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Whether change may be casued or not by the relationship between the small parts and the huge parts.
I hope that it have a some sort of symbiosis.

Inspired by S, Wolfram's theory (Some Qualities of " Orderly Ensemble Properites")

Designed by Minsoo Lee.

Interactive Video Installation_1

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with Processing program and Beam Projector

Designed by Minsoo Lee

February 28, 2007

Matrial_Practice_Icon

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Interactive Video Project / Practicing of Material

Designed by Minsoo Lee and Uzine

MOVIE(1)

February 08, 2007

MomoryPixel_inside

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Memory Pixel works with very simple rules and mechanics. The longer you stay in front of it, the longer it will remember your presence. The presence of an individual triggers motion and light within the enclosure. The longer they stand before it, the longer the light remains on. The closer you get to it, the faster it will remember your presence. Unless you care and give attention to it, it doesn't mean anything to you, and you don't mean anything to it

We want this simple machine/product to be a medium to involve people with their memories and time. Also to create emotional interactive communications.
This concept is physically expressed as changes of brightness and motion of light. This plain rules and concept make Memory Pixel full of life and vitality.

Designed by Minsoo Lee and Young sang cho

February 07, 2007

MemoryPixel_Product

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Memory Pixel

Final movie

Designed by Minsoo Lee and youngsang cho / Movie.file=Edited by youngsang cho
Thanks to Todd Holoubek

Memory_pixel_wall

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What does it feel living in a large city like New York, Paris or Seoul?
What surrounds you?
How do those surroundings impact on you?

Although almost everyone instinctively wants to be remembered, loved and cared for, we are constantly busy. The city is too crowded and cold-hearted. It's not easy.

Today, people are tied to cell phones and MP3 players. As the technology improves the products become more deeply integrated into our daily lives. Still many of these products retain a machine-like coldness.

We hope to make Memory Pixel focus not just on the functionality of the product but also on the human side. Walls and interior products often act as barriers, to divide space or to decorate. Memory Pixel is designed to create humane interactive communication between people and objects.

Designed by Minsoo Lee and Youngsang cho

February 01, 2007

One Pixel of MemoryWall

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Today, Young sang and I finished one Pixel of MemoryWall. I wish I could make it Twentry five numbers (5 * 5)

MOVIE.1

January 30, 2007

MemoryWall_process2

Memory_process2.jpg

Process MOVIE.1

January 26, 2007

Living Art_cold_cathod_practice

memorywall.jpg

Living art new Project
Cooperate with Youngsang cho
Practice.MOVIE

Oneday,

I miss my parents in Korea
lloveyou.jpg

Designed by Minsoo Lee

January 22, 2007

Icon_video

icon_movie.jpg

Designed by Minsoo Lee / Edited by Minsoo Lee

MOVIE.1

MOVIE.2

January 17, 2007

WinterShow2007

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MOVIE.1
MOVIE.2

StoneGlow_Movie file

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STONEGLOW_MOVIE. file

December 16, 2006

WinterShow2006_stoneGlow

ITPshow_stoneglow.jpg

WinterSHOW

Stone_IR communication(Wireless)

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stillcutImages.gif

StonGlow_Physcomp_Final

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Authors
Rory Nugent, Minsoo Lee, Greg Stringer
Unique lighting devices that marry engaging play with aesthetic beauty.

Description
Stoneglow is a collection of stone shaped lighting devices that interact with each depending on their arrangement. Each stone is lit with the colors red, green, or blue and the overall color of each stone shifts and fades depending on its correlation with neighboring stones. Users orchestrate the objects upon a level surface and play with the arrangement, exploring the various colors each shape emits and even builds a unique arrangement of her or her own.
Stoneglow takes the technical innards and conceals it with the beautiful aesthetics of its clear plastic enclosure.
Stoneglow may be interpreted as a unique device for building ambiance or even an abstract toy. Whichever it is, each unique arrangement is a piece of beauty that may cause the user to leave the creation "as is" or encourage him or her to improve upon the creation.
Implementation
The enclosure is a cast clear plastic shell. The electronics inside include an Arduino Mini, infrared emitters, infrared detector modules, an infrared remote control IC, and lithium coin cell batteries.

Designed by Rory Nugent, Minsoo Lee, Greg Stringer

StoneGlow_inside

ston_inside.jpg

December 15, 2006

Boundary_rect

mirror_boundary.jpg

Designed by Minsoo Lee
inspired by Daniel Shiffman

December 11, 2006

i,con_Line_boundary

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Processing of java base with video camera

Designed by Minsoo Lee

Install_I.con_ICMfinal

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InStall_practice.mov

i, con

icon_1.jpg
Designed by Minsoo / Edited by Minsoo

i.con boundary.mov

December 04, 2006

Boundary_ICM_final Project

boundary_b.jpg

Boundary_Icon_2

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Designed by Minsoo

Boundary_Icon_1

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Designed by Minsoo

December 02, 2006

StoneGlow_practice1

stoneglow_pratice.jpg

Description
Stoneglow is a collection of unique lighting devices. Derived from natural shapes, the Stoneglow devices interact with one another depending on their arrangement. Each shape is lit with a distinct color that shifts and fades depending on its correlation with another. Users orchestrate the objects upon a level surface and play around with the arrangement, exploring the various colors each shape emits and even builds a unique arrangement of his or her own.

Stoneglow allows an intimate interaction between the hand, the eyes, and the brain. This project takes the technical inner works and conceals it with the aesthetics of its outer beauty. This delicate combination is what creates the mysticism or soul within each shape.

Stoneglow may be interpreted as a unique device for building ambiance or even an abstract toy. Whichever it is, Stoneglow appeals to the basic desire to explore and the curiosity to inspire play through creation. Each unique arrangement is a piece of beauty that may cause the user to leave the creation "as is" or encourage him or her to improve upon the creation.
Background
Each us were excited to create a project that focused strongly on user interaction and the delicate balance between design and technical sophistication. We tried hard to create a project that merged the two seemlessly and at no point did we want to sacrifice one over the other. We felt the aesthetics of the project were just as important as the technical inner workings. Originally, we had thought of building an art installation that responded to those passing by it but soon scraped the idea when Minsoo proposed building blocks or stones that allowed a person to build various arrangements yielding a different color scheme with each uniqe combination. From there, we quickly began working. Though we often worked together, at times we'd split up according to our respective backgrounds and tackle the job that way.
Audience
We feel that the target audience is the general public. Anyone interested in playing and exploring. We feel our objects may end up in the home of anyone looking for an interesting lighting device or even an abstract toy to pass the time at bars and hangouts.
User Scenario
Considering our project is abstract and open-ended, a typical scenario would be a user playing with our objects, learning how they work, and then building a unique arrangement for his or herself. The arrangement will yield an interesting lighting combination such that the user may leave it for ambience or an improved environment.
Implementation
The enclosure is a cast plastic shell. The electronics will be housed inside and include an Arduino Mini, infrared emitters, 38khz infrared detector modules, an IR modulating IC, and lithium coin cell batteries. We will include a power switch that is possibly rubberized and flush with the enclosure. We also plan to include a power jack that will allow for the coin cells to be recharged without cracking open the enclosure.
Conclusion
Being one of our first group projects here at ITP, I believe we all learned a thing or two about working as a team. Though we rarely clashed with our intentions, budgeting time and creating backup plans was a useful lesson. We also learned how much more involved a project like this can take. The technical aspects are only a fraction of the project. Testing, the purchasing of supplies, and the design of the enclosure are all large portions of a project that take a long time to complete and master. A timeline with milestones must be established and most decisions need to made with a keen sense for time. Compromise time without compromising your vision of the project.

Final_Enclosure_StoneGlow

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Moding Process

moding process.jpg

November 06, 2006

Organic Distortion_ICM_midfinal

distortbody.jpg

if you want to change the background images->press keyboard1,2,3,4,5,6,7,8,9

Description
In order to make fixed images flexible, started basic elements: dot, line and plane. Mapping some images on the geometric shape which is made of DOTS and LINES.
Lines move if dot moves. According to the movement of dots and lines, an image mapped on a plane is distorted or transformed. We have made “geometric shape” and mapped various images on that. The images get more diverse and organic change by composing of dots and lines, changing of its position.

We propose to make fixed images flexible. People usually edit and store inside of computer after taking pictures. Living objects in real world suddenly change to fixed images such as JPEG, GIF or PNG formats. It seems that these fixed and firmed files are just waiting to be edited.
We hope these fixed images get a “rhythmic movement”. Every day images in computers get it by distortion and transformation. Scenery outside of city, faces reflected in mirror and sketches of objects free from fixed image files, in addition, they are given their own stories and re-analyzed by user.

Background
We saw buildings reflected on a glass-skin building by chance. They had forms distorted and transformed. Moreover, they had different variations while we moved continuously. We had a fun in that we could play with hard and firm buildings.

Designed by Minsoo Lee // Collaboration with younghyun

.movie file

DistortionofNYstreet_ICM_midfinal

distort building.jpg

to change background images-->keyboard1,2,3,4,5,6,7,8,9

Designed by Minsoo Lee // Collaboration with younghyun chung

distortion/java processing

October 26, 2006

Breathing Light_midterm final

breathinglight.jpg


Breatinglight.mov

October 18, 2006

IR_testing3

IRboard_images.jpg

IR_testing3

IR_testing2

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IR_testing2

Project with Rory and Gregory

lunch_BOX_pratice.jpg


Matrial_practice2

matrial_practice_1.jpg

October 17, 2006

Form_maker_ICM


I think that It's kind of a neverending working.
form_maker.jpg

Designed by Minsoo Lee

Form_maker

October 15, 2006

Matrial_practice

IR_matrial_reaserach_proto.jpg

IR_testing

IR.jpg

IR_testing.mov

Servomouse

servomouse.JPEG

servo_mouse.mov


servo_motor_practice

servo_motor_blog.jpg

October 12, 2006

Moth_tracking_ICM

Moth_tracking.jpg

Designed by Minsoo

Moth_tracking

Prototype_4 of hexagon

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October 11, 2006

mid project_Proto3

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Mid project_Prototype_1

An interactive art installation incorporating various lighted geometric shapes. Depending on how the shapes are arranged and their distances from each other, the lighting conditions throughout the shapes will change. Unique configurations will render unique lighting arrangements. We envision this device to be used as an abstract toy, a glowing art sculpture, or simply an experiment in lighting and interaction. At times the device may appear to be a toy, while other times it may simply become a nicely designed lighting fixture.
In order to meet the requirements we set for ourselves, we plan to employ an IR emitter and an IR detector on each side of the shape. The arrangement of emitters and detectors will allow for the different shapes to interact and the distance between shapes will play an important role. The IR detector will feed the Arduino with analog input, the software will interpret the data and adjust the lighting within each shape in hopefully a very interesting and intuitive manner.
Our installation may be used in varied lighting situations though we recommend the environment be dim or dark. It may potentially be used with a partner. Since our installation is based solely on interaction, we want it to have as much depth as possible so that exploring the nature of the device becomes the primary goal. Once an interesting or desired configuration is met, the devices may be left as they are to enhance the surrounding space. User experience is of utmost importance.
Note: Technical constraints may require us to alter the chosen shape, lighting arrangement, or even the depth of interaction. But, as for now we plan to stick with our original idea and only make compromises where we see fit. It is a priority for us to adhere to our prototype as closely as possible.

Designed by Minsoo

mid Project_1.jpg

Mid project_Proto2

mid_project2.jpg

Mid Project_Motive_hexagon

image from : Imagegoogle.com
Motive_image.jpg

October 10, 2006

Group_Observation_Mousepad


Our group took a video observing Greg’s motions on his trackpad as he poked around on some websites. We feel that we chose this mechanism for many reasons. First of all, it was in close proximity to all of us. We were able to sit at our computers at ITP and observe a piece of technology that usually goes under-examined and under-explored. Second, we think we were fascinated by how intuitive the touchpad really is. It can almost be handed to anyone of any age and they are able understand its function. No extra equipment is need, just your finger and the capable mobility. On top of its ease of use, we found that the touchpad is capable of becoming more complex as the user learns its advanced abilities. For example, two fingers can be used to allow scrolling while a single finger allows the movement of the mouse. We were all excited by the idea of a device being instantly intuitive yet complex enough to appeal to more demanding users. Simplicity with depth. We feel this may have unknowingly inspired our project proposal.
Download file

Observation_Interactivity of Blind

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Ardurino Board with PhotoSensor

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LED face_2week

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ICM_2week_boxmaker

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Designed by Minsoo

Box_maker

ICM_1week

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Designed by Minsoo