The GARDEN IMPERIVM, with the help of the AQVARIVS Consortium of Civic-Minded Humans, is pleased to announce it’s latest initiative, to be rolled out in the weeks ahead.
Our latest initiative reflects a desire to share. The mind of the planet is vast indeed, and we strive to do what we can, within feasible limits, to help stifled animals such as yourself attain at least some inkling of the greater order of which you are part. This project was initiated, originally, during our PRAEMISSVM PLANTARIO series in the summer of 2009 via psychoacoustic channeling of the magnetosphere via internet radio, a recording of which can be found here (right-click to save).
In the interest of developing a more persistent and integrated informatic relationship between the planetary organism and its human components, we present to you the STORMWATCH initiative.
The project is in its preliminary phase; operational though not yet optimized. After the jump we present a basic account of its structure, some details concerning its development, and some example code.
Some sketchy conceptual storyboards dealing with ways to decouple the dichotomy of subject vs object from that of animate vs inanimate elements of a scene. For a forthcoming short video project, in collaboration with Sean Fitzgerald, Aiwen Wang-Huddleston, and Noah Waxman.
Toward the end of promoting human mind-malleability, we present to you the Seizurray, a device designed to simultaneously demonstrate a minimal competence with the use of arrays whilst subtly remolding the will of any who would dare to point and click. Please steal the (extremely primitive) source-code and melt the minds of your own site’s visitors for fun and profit.
Instructions: move and click and move and click and move and click and so on.
The IMPERIVM disclaims liability for any soul-crushing truths, holes in the cosmic fabric, or actual incidents of epileptic crisis induced by the Seizurray.
The GARDEN IMPERIVM, in collaboration with the Aquarius Consortium of Civic-Minded Humans, is pleased to announce it’s first major public work, a revolutionary new technology some four billion years in the making. We present to you the Augmented Ecology.
Forster’s dystopian fable, now a hundred years old, remains fresh, in many ways, for all its quaintness (a feature inherent in some degree to any science fiction of a bygone era), and this has a lot to do with a deep prescience it embodies, not in terms of any vindication of his dire vision, so much as in its capacity to anticipate the reactionary tropes that have become common currency in more recent times wherein our posthuman future has come to stare us squarely in the face, if not yet fully sink in. Fortunately for all of us, the value systems of the Humanist era, though they may linger, have long outlived their efficacy.