//creates the boxy object to be drawn later: class ObjDgnl { //declares it's going to use the object myPoint based on the class Points Points myPoint; //constructor - creates the relevant point for the boxes to draw: ObjDgnl (Points _myPoint) { myPoint = _myPoint; } //display - defines the function that will draw the boxes acording to the points void display() { stroke(255,255,100); fill(255,0,0); //noStroke(); //noFill(); //shape: line(0,0,5,5); //distance between objects: d=3; } }