//creates the roundy object to be drawn later: class ObjElps2 { //declares it's going to use the object myPoint based on the class Points Points myPoint; //constructor - creates the relevant point for the rounds to draw: ObjElps2 (Points _myPoint) { myPoint = _myPoint; } //display - defines the function that will draw the rounds acording to the points void display() { //ellipse(myPoint.x-15,myPoint.y-5,10,10); //ellipse(myPoint.x+5,myPoint.y-5,10,10); ellipse(myPoint.x,myPoint.y,10,10); } }