soundbird - homemade video demo test
just did a quick test of the soundbird patch's last tunnings, it's running smooth enough to record 18fps screenshot video with no apparent decrease in speed.
watch here :: (29Mb)
just did a quick test of the soundbird patch's last tunnings, it's running smooth enough to record 18fps screenshot video with no apparent decrease in speed.
watch here :: (29Mb)
by this time the Soundbird hadn't the sound analysis completely built in and the trail was continuously visible (that happened to be a nice effect) still progress has been made and the patch is now faster, more responsive and almost-almost-almost finished.
more news after tuesday's testing on the ITP's lounge setup..
after a long and playfull experimentation with the old but (imho) beautifull Psychbolas patch i finally got a new project in my fingers:
soundbird
this is (again!) and audio-reactive painting patch; nevertheless instead of building patterns from anonymous and similar shapes i decided to focus on an individual element. thus the soundbird is a living brush, an organism feeding himself from the sounds in the room.
The sound bird has a constant (but not regular) motion across the screen, flying through the huge horizontal space of the pixel wall and creating painterly maps of the environment sounds.
If no sound is present (i.e. no human presence) the bird will fly on his own, leaving no trails and in a smallish and a less protagonist size; the presence/interaction will turn the bird bigger (stretching its wings) and will leave a mesh of color in their path, representative of the sound level in the ambient.
i have the dream of tasks, to create a gigantic piece of moving grafx in one beautiful building and I have no clue what to do.
what i want/ what i think ::
>use the screen not as center of the interaction but as a reason for people to interact and play with each other.
>it's the most public space in the building and nevertheless it seems a passage way. can it be a community point.
>also as a huge surface it cannot be forgotten its impact in the building and architecture, thus some kind of wallpaper'ish / deco feeling is a possibility to explore.
>interaction with people + integration with architecture = ?
>human input = human confort - integration - ludo/play
>how to capture multiple people interaction, how to do this without taking too much time and attention from them.?!
>or how to create ways for grabing multiple people attention + interaction with the space, architecture and its utility.. how to captivate, what reward?
>is it possible to create narrative? how? depending on the available time form the passers-by can it be created a granular narrative: small pieces of narrative that can be watched individually and connected later on, independently from the viewed pieces and the order they were seen.
>...
what (i think) i don't want::
>random grafx with no interaction
>ads (though its very appealing as a huge interactive window shop!)
>info-data..
>...
if it was mine what would I do.. throwing ideas
>landscape integrator - a landscape machine that creates abstract ambiances simulating landscapes based on the activity in the hall and day-night light - use light sensors on windows (or other possible external environment ambient light location) plus sonar sensors distributed along the projection screens to create stripes of interaction. Each stripe (sonar + light sensor) controls the correspondent screen area, nevertheless sensor data should be normalized and softened for a better integration between different interaction stripes.
(edit:// will abstract grafx lead to detachment from the real-space?..)
>message poster, users can post messages through their cellphone. received messages will be launched into the all-the-others-messages universe. messages will be floating in an ethereal mass creating connections between its words and meanings. flying like free birds in the sky. from time to time the flock reagrups itself based on words and their relationships and flys toward the viewers allowing for a readable view of the message flock and and an inherent meaning.
>the hugest distortion mirror = time remixer mirrors - time blender - capture action and melt it in flows of pixel blobs. Use sensors to detect people proximity to walls to control displacements and distortions
>create a live version of http:415=skin - the skin parasite. - a subversion of surveillance cameras - the program is fed by the skin pixels present in the camera feed.
surveillance affects humans, http:415=skin is a program that only shows human presence on screen through their skin, overlapping constant activity of humans, building a perpetual painting, an amalgamation of skin.
>...
extra tech needs and doubts (so far..) ::
_cameras :: one per screen (?!)- aligned with projection.
(this would require multiple cameras per machine, would processing/java support this? hardware support probably solved by using IIDC cameras.)
_sensors :: possible long distance from sensors to micro controller :: possible use of wireless networking - XBee.. (is it allowed in the building, will there be many interferences?). a low cost solution would be to setup cable connections (how far can we go on this?)
(wip) ...