A person sits on a real chair and his silhouette appears in changing virtual scenes creating a journey as a form of personal time through the simultaneous experience of the real and virtual environments.
A simple chair faces a screen. By sitting, the user transports their body into a virtual scene. On the screen the user's silhouette is transformed into particles. His virtual body travels through different scenes at his own rhythm. Two wireless boxes, one with three switches and the other one with a slider, are controllers of this world. The switches change the scene around the user transporting their identity across multiple different locations of their choosing. The slider controls the conflict in the scene by causing more or less changes to the nearby environment; such as the weather altering, plants growing and natural disasters taking place. Changing scales, they could be inside of a bathroom, on the roof of a building or on an island where the building is in each with a range of environmental fluxutations. The user is not only sitting in different virtual 'chairs', but also is having a new perspective of the space around them.
The ideal scenario would be a somewhat dark room with only a lonely chair in the center of it. The user approaches the chair with curiosty and intuitively sits down. Looking at the scene on the screen in front of them the user would realize that the person sitting inside the building in the scene is a pixelated version of themselves.
Looking at the table in front of them the user sees 2 simple remote controllers made of cardboard. One having 3 buttons and the other one having one simple slider. By picking up the device and 'channel surfing' they are actually recreating the scenery around themselves on screen. The other remote adds drama to the scene by altering weather, color, plant growth and causing disasters to happen.
There is a chair facing a screen. A camera is shooting the chair from the side. There are two wireless small boxes that will be resting on a table in front of them until the user takes their place and begins interacting. We also incorporated video input as a sensor for tracking the silhouette of the user sitting on the chair. Backlighting will provide a nicly contrasted cutout of the user sitting in the foreground.
Tom Igoe and Karl Channel having a dialogue in the bathroom.
Jane Oh and Kate Bauer creating different body shapes according to what they see in the virtual scene.
Karl Channell and me giving an explanation of how the network works. Tom Igoe had the idea of appearing behing the building, so he did it.
Karl Channell and me improvising as if I wanted to have a shower. We made jokes because I was sitting in the toilet.
_ very old movie
. El principito by Antoine de Saint-Exupéry
. Beckett Argentinien by Guillermo Ghio. (Clarin's article)
. Severo Scalvini (naive Italina painter)
. Luis Rejano (spanish painter)
. Jerry Clovis
. The powers of ten by Charles and Ray Eames
. Tree by Jeff LeBlanc
. Boat at sea by Paul Webb and Kafiye Turkmen
. So fake (zooming effect)