float s, sNorm, lineY, squareX, squareSize; color Clr; float mouseXNorm = 0; void setup(){ size(400,200); noFill(); rectMode(CENTER); lineY=height; squareSize=20; Clr=color(255,0,0); } void draw(){ background(0); int jump = 8*mouseX/width; squareX =width/16+jump*width/8; rect(squareX,100,squareSize,squareSize); stroke(Clr); line(mouseX,0,mouseX,lineY); stroke(255,80); int i; for(i=0; i