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April 26, 2007

Social Bomb

Social Bomb is a game about social circles and quantified reputation scores. The current version is designed to accommodate 15-20 players. Each player is awarded points for being near players with higher reputations, and penalized for being near players with lower reputations. Bonuses and penalties are applied according to overall social promiscuity and status. The player with the worst reputation score is the 'Social Bomb.' Their score will have the most negative impact on a social circle.

Social Bomb is designed to be played in real-world social environments. Players are given small devices that house a microcontroller, a radio transceiver, and a numeric display. When two players come within conversation distance, their scores are slowly averaged. This is reflected on the numeric displays, which serve as a constant reminder of who outranks who and what effect players will have on each others' score. The algorithms that determine the score are not simple, however - interactions involving multiple players are reflective of the group average. Longer conversations are worth bonus points, and superior social networking skills can reap exponential rewards down the line by increasing a player's social momentum. Conversely, if a player is anti-social and aloof, they will soon begin losing points. If they're not careful, they can become the 'Social Bomb,' and will have great difficulty finding receptive companionship in the game.

In addition to the score displayed on the players' device - recent scores, bonuses, and penalties are visible on a public leader board. This hub provides a public record of interaction data. Players can check their overall game standing and strategize to improve their social rank by seeking out the most popular players in the game.

Social Bomb was created by Adam Simon, Michael Dory, and Scott Varland at NYU's Interactive Telecommunication Program (ITP).

http://www.socialbomb.net

April 24, 2007

The Mold


April 05, 2007

Cirque de Calder

Alexander Calder was born to a painter and sculptor who encouraged him to do something ‘safer’ with his life. After receiving a degree in mechanical engineering and working jobs at a logging camp in Canada and in the boiler room of a steam ship, he soon found his contentment lie elsewhere. He moved to New York to become an artist. Among his first inspirations were the Ringling Brothers and Barnum and Bailey Circuses. This would lead to the creation of his traveling Cirque de Calder and introduced him to the materials and forms that served him throughout his life.

Calder is most famous for his mobiles. Early forms of these kinetic sculptures were motorized. Later he came to realize that movement was most expressive when driven only by the wind. He often remarked that the balance in his sculpture, in the systems and forms he used came from an observation he made while traveling between New York and San Francisco while working on the steam ship…

“It was early one morning on a calm sea, off Guatemala, when over my couch — a coil of rope — I saw the beginning of a fiery red sunrise on one side and the moon looking like a silver coin on the other.”