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March 10, 2008

Socialbomb @ ETech

Bombs armed and deployed. Team SB = 30, Homeland Security = 0

Seriously, the conference and game demo went so well it was like we planned it. We were even interviewed by Veronica Belmont [gushes]. Here's my Flickr set: http://www.flickr.com/photos/scottiev/sets/72157604042766034/

scottvarland_speaker.jpg

April 26, 2007

Social Bomb

Social Bomb is a game about social circles and quantified reputation scores. The current version is designed to accommodate 15-20 players. Each player is awarded points for being near players with higher reputations, and penalized for being near players with lower reputations. Bonuses and penalties are applied according to overall social promiscuity and status. The player with the worst reputation score is the 'Social Bomb.' Their score will have the most negative impact on a social circle.

Social Bomb is designed to be played in real-world social environments. Players are given small devices that house a microcontroller, a radio transceiver, and a numeric display. When two players come within conversation distance, their scores are slowly averaged. This is reflected on the numeric displays, which serve as a constant reminder of who outranks who and what effect players will have on each others' score. The algorithms that determine the score are not simple, however - interactions involving multiple players are reflective of the group average. Longer conversations are worth bonus points, and superior social networking skills can reap exponential rewards down the line by increasing a player's social momentum. Conversely, if a player is anti-social and aloof, they will soon begin losing points. If they're not careful, they can become the 'Social Bomb,' and will have great difficulty finding receptive companionship in the game.

In addition to the score displayed on the players' device - recent scores, bonuses, and penalties are visible on a public leader board. This hub provides a public record of interaction data. Players can check their overall game standing and strategize to improve their social rank by seeking out the most popular players in the game.

Social Bomb was created by Adam Simon, Michael Dory, and Scott Varland at NYU's Interactive Telecommunication Program (ITP).

http://www.socialbomb.net

March 01, 2007

Pong Controller

An accelerometer is mounted at the top of the helmet and returns tilt data to an Arduino microcontroller. The helmet’s client software interfaces with Tom Igoe’s pong server via a XPort Ethernet port. Yay pong.

February 05, 2007

sl33p3r

A design study for a networked alarm clock that I completed with Daniel Liss and Greg Beliczynski.

See the presenations here:

http://itp.nyu.edu/~scv201/networked_objects/sl33p3r.pdf