Photo-Silhouette Booth
language="JavaScript" type="text/javascript">
by
Kate Monahan
Daniel Soltis
Jeff Sable
Scott Varland
Created for Physical Computing & ICM Fall 2006 Finals
The photo booth represents a timeless icon of pop culture. It’s thought that the peak of their popularity came in the 1940’s, after the conclusion of World War II. Perhaps some 30,000 photo booths were installed at local dime stores, carnivals, bars, and anywhere else that people congregated. For many patrons, it was a rare opportunity to have a private moment with a camera. Photo booths predated the age of personal, ubiquitous and digital photography, captivating a society which was just beginning to discover its self-expression. It is an odd mix of private and public space which seems to invite even the shyest people to capture something that is revealing and personal. The photo booth produces a story, a narrative, about you in an unpredictable and intimate encounter with the camera.
I was excited to take on this project because – well, everyone loves a photo booth. I wondered whether anything worthwhile had been added to the experience since the days of the vintage booths where the likes of Andy Warhol shot self-portraits. I stuck my head inside one of the digital photo sticker kiosks in the local Kmart and thought otherwise. In fact, everything seemed wrong about it. The quality of the pictures was horrible, the cheesy clip art was – well, cheesy and the experience revealed absolutely nothing interesting about me. I believe people are perfectly capable of performing for the camera without the aid of some cookie cutter graphic - because we can - tack-on. Once you’ve used this machine once, there is absolutely no reason to go back because the output will always look basically the same. Artificial. What’s fantastic about the vintage photo booth is that every set of photos is unique to the specific moment when they were taken.
Fortunately, we were able to hop around to some east village bars which still sported the classic booth. As our ideas began to form, we stayed focused on what was intrinsically interesting about the experience:
- The booth created a quasi-private performance space.
- The photographs told a narrative.
- The experience could be shared with others.
- The output was quality, flattering and revealing

Our solution was to focus first on the performance and narrative aspects of the photo booth. We wanted to create a space where the user would be caught in the act of doing something. We wanted them to forget about the actual moment of the photograph and become immersed in the telling of whatever story they had come inside the booth to tell. Within the small confines of the traditional photo booth there is not a lot of opportunity to use your entire body. Our structure would loose the chair and low ceiling to allow for as much movement as possible and for people to easily share the experience.
In order to inspire movement in the booth, we decided on a camera tracking system built with Processing which would allow the user to see their silhouette projected on a large screen in front of them. We would then introduce abstract virtual objects (particle showers, butterflies and bubbles) for them to play with on the screen. The framework was left loose so that there would be no requirements – no rules governing the experience.
The camera system utilizes both a video camera (Sony TRV-900) for motion tracking and a high quality digital SLR for stills (Canon 20D). Simply using the output from the video camera would not have provided a valuable result from the stills. The output, the reward of the system, had to be very high quality. If anything, better than what was available in traditional booths.
Using an Arduino to control the remote shutter release of the camera (see diagram), and some of the packaged Canon utilities, the SLR was able to communicate with Processing and be triggered at a specific interval in the visualization sequence. At the end of the session, the high resolution photo strip is displayed on a screen outside of the booth and then added to a community narrative telling the story of the visitors.

I believe our results were quite good. Not only did people engage inside the booth and enjoy the experience, they were impressed by the actual photographs after the session had ended. One unexpected result of the projected visualization was that it made the booth into a live performance space. Those standing on the outside could catch a glimpse of the activity on the inside while the user enjoyed the feeling of privacy that comes with closing the curtain.
Description of the project for the winter show
Website overview of project, Jeff's website
Description of the project, with Processing and Arduino code, Kate's blog


