TIM STUTTS INTERACTION DESIGN | SOUND | WRITING | BIO | CV
   
2008 MOBEAT
Mobeat is music sequencer for the cellphone.
Contribution: design, sound and programming in Mobile Processing.
Presentation: application can be installed onto a phone via bluetooth or mobile internet, then played by the user privately or before a live audience
Exhibition: featured exhibition on the Mobile Processing web site.
Content: video with sound, graphical user interface, web exhibition at mobile.processing.org, mobile install file.
  PROCESSING SKETCHES
Processing Sketches are a series of programmatic illustrations depicting principles of recursion, animation, time and more.
Contribution: design and programming in Java Processing.
Presentation: a sersies of web-based applets.
Exhibition: featured designer on openprocessing.org--an open-source initiative for programmers, students, and educators.
Content: java applets with source code, recursive spheres featured
  PHREESIA
Phreesia Pad is a wireless touch-screen tablet that replaces the patient check-in clipboard in clinics.
Contribution: usability research, analysis and interaction design.
Presentation: placed in the waiting room of the doctors office, where it can be accessed by the patient.
Exhibition: in medical practices throughout the United States.
Content: Visit Phreesia website for more information.
   
2007 PUSH MUSIC
Push Music is music composition data in 3D space.
Contribution: co-concept with Rui Pereira, music composition, Max patch, graphics programming in C++ / OpenGL with Open Frameworks.
Presentation: Plasma display, headphones and mouse for navigation through composition.
Exhibition: ITP Winter Show 2007, NYC.
Content: video with sound, max patch, video still 1, video still 2, code
  GRASS TYPE
Grass Type is a way of typing text onto a virtual grass lawn.
Contribution: co-concept with Che-Wei Wang, graphics programming in C++ / OpenGL.
Presentation: downward projection onto canvas with mouse and keyboard control.
Exhibition: ITP Winter Show 2007, NYC.
Content: mac application, image 1, image 2, code
  CONVEYOR PLAYER
Conveyor Player is an associative matching game for developmentally challenged children.
Contribution: co-concept with Charlie Miller, usability and programming in Java Processing.
Presentation: installed on computer equipped with buttons or touch screen interface.
Exhibition: Seton School and Hospital, NYC.
Content: java applet game (allow a moment to load), image 1, image 2
  MALLEABLE ELECTRONIC LAWN
Malleable Electronic Lawn is a hyper-tangible, multi-axis, gestural interface.
Contribution: concept, hardware design, construction and programming in Arduino.
Presentation: connected via usb to computer for manipulating 3D visualization in Jitter.
Exhibition: Sony Wonder Lab and ITP Spring Show 2007, NYC.
Content: video at itp, video for testing, image 1, image 2
   
2006 LUMEN
Lumen is a stairwell installation featuring interactive light and sound.
Contribution: contracted through artists Electroland to do sound design and audio programming in Max.
Presentation: museum-goers enter the space, triggering lights and multi-channel sound.
Exhibition: The Cooper-Hewitt Design Museum National Design Triennial 2006, NYC.
Content: video with sound, max patch
   
2005 SOUNDS AND VISIONS OF DREAMTIME
Sounds and Visions of Dreamtime is a multimedia presentation on Aboriginal culture.
Contribution: recorded and edited sound and images in the Northern Territory, Australia, and created a Max / Jitter patch for live performance, under the direction of John Villa.
Presentation: live presentation with projected video, images, and mulit-channel sound.
Exhibition: Henry Miller Library in Big Sur, Jammin' Tree Didg Fest in Yosemite, and Sacred Music Festival in Thousand Oaks, 2005.
Content: video with sound, article, max patch
   
2004 SENSE ABSENSE
Sense Absense is a sound and light installation with a slow degrading composition.
Contribution: created Max patch for communication between music playback and light panel setup for composer Daniel Rothman and artist Paul Tzanetopoulous.
Presentation: installation with multi-channel sound and LED light panels.
Exhibition: The Neues Museum, 2004, Bremen Germany.
Content: video with sound (scroll to bottom of linked page), max patch
   
2003 MIDI HULK
M.I.D.I. Hulk is an action-figure-turned-interface for live performance.
Contribution: design, construction and programming Max patch for sample playback.
Presentation: installation with midi interface, computer and speakers.
Exhibition: Undergraduate Recital in Music Technology, Roy O. Disney Hall, CalArts, 2003.
Content: image 1, image 2
   
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