| TIM STUTTS | INTERACTION DESIGN | SOUND | WRITING | BIO | CV |
| 2008 | MOBEAT |
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Mobeat is music sequencer for the cellphone. Contribution: design, sound and programming in Mobile Processing. Presentation: application can be installed onto a phone via bluetooth or mobile internet, then played by the user privately or before a live audience Exhibition: featured exhibition on the Mobile Processing web site. Content: video with sound, graphical user interface, web exhibition at mobile.processing.org, mobile install file. |
| PROCESSING SKETCHES | |
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Processing Sketches are a series of programmatic illustrations depicting principles of recursion, animation, time and more. Contribution: design and programming in Java Processing. Presentation: a sersies of web-based applets. Exhibition: featured designer on openprocessing.org--an open-source initiative for programmers, students, and educators. Content: java applets with source code, recursive spheres featured |
| PHREESIA | |
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Phreesia Pad is a wireless touch-screen tablet that replaces the patient check-in clipboard in clinics. Contribution: usability research, analysis and interaction design. Presentation: placed in the waiting room of the doctors office, where it can be accessed by the patient. Exhibition: in medical practices throughout the United States. Content: Visit Phreesia website for more information. |
| 2007 | PUSH MUSIC |
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Push Music is music composition data in 3D space. Contribution: co-concept with Rui Pereira, music composition, Max patch, graphics programming in C++ / OpenGL with Open Frameworks. Presentation: Plasma display, headphones and mouse for navigation through composition. Exhibition: ITP Winter Show 2007, NYC. Content: video with sound, max patch, video still 1, video still 2, code |
| GRASS TYPE | |
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Grass Type is a way of typing text onto a virtual grass lawn. Contribution: co-concept with Che-Wei Wang, graphics programming in C++ / OpenGL. Presentation: downward projection onto canvas with mouse and keyboard control. Exhibition: ITP Winter Show 2007, NYC. Content: mac application, image 1, image 2, code |
| CONVEYOR PLAYER | |
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Conveyor Player is an associative matching game for developmentally challenged children. Contribution: co-concept with Charlie Miller, usability and programming in Java Processing. Presentation: installed on computer equipped with buttons or touch screen interface. Exhibition: Seton School and Hospital, NYC. Content: java applet game (allow a moment to load), image 1, image 2 |
| MALLEABLE ELECTRONIC LAWN | |
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Malleable Electronic Lawn is a hyper-tangible, multi-axis, gestural interface. Contribution: concept, hardware design, construction and programming in Arduino. Presentation: connected via usb to computer for manipulating 3D visualization in Jitter. Exhibition: Sony Wonder Lab and ITP Spring Show 2007, NYC. Content: video at itp, video for testing, image 1, image 2 |
| 2006 | LUMEN |
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Lumen is a stairwell installation featuring interactive light and sound. Contribution: contracted through artists Electroland to do sound design and audio programming in Max. Presentation: museum-goers enter the space, triggering lights and multi-channel sound. Exhibition: The Cooper-Hewitt Design Museum National Design Triennial 2006, NYC. Content: video with sound, max patch |
| 2005 | SOUNDS AND VISIONS OF DREAMTIME |
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Sounds and Visions of Dreamtime is a multimedia presentation on Aboriginal culture. Contribution: recorded and edited sound and images in the Northern Territory, Australia, and created a Max / Jitter patch for live performance, under the direction of John Villa. Presentation: live presentation with projected video, images, and mulit-channel sound. Exhibition: Henry Miller Library in Big Sur, Jammin' Tree Didg Fest in Yosemite, and Sacred Music Festival in Thousand Oaks, 2005. Content: video with sound, article, max patch |
| 2004 | SENSE ABSENSE |
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Sense Absense is a sound and light installation with a slow degrading composition. Contribution: created Max patch for communication between music playback and light panel setup for composer Daniel Rothman and artist Paul Tzanetopoulous. Presentation: installation with multi-channel sound and LED light panels. Exhibition: The Neues Museum, 2004, Bremen Germany. Content: video with sound (scroll to bottom of linked page), max patch |
| 2003 | MIDI HULK |
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M.I.D.I. Hulk is an action-figure-turned-interface for live performance. Contribution: design, construction and programming Max patch for sample playback. Presentation: installation with midi interface, computer and speakers. Exhibition: Undergraduate Recital in Music Technology, Roy O. Disney Hall, CalArts, 2003. Content: image 1, image 2 |
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