You can download the sketch here: segmentedMemories
My final ended up to be slightly different from what I had initially proposed.
Now, 15 creatures are wandering on a screen, illuminating an image/memory that is hidden behind.
You can only view the parts of the memory as the creature wanders upon it.
Creatures are contained in an array list. Each creature is calling 6400pixels surrounding itself and brightening the pixels. With significant help from Professor Dan Shiffman, I had to constrain to call just the surrounding of the creatures because the frame rate drops to under 10 when not constraining the limit.
I have referenced the “separation and seek” example, which can be viewed below.
Next step is to let the creatures wander closer to each other, letting a bigger part of the memory get exposed.
































