void MP3PowerOn() {
if(MP3ButtonPressed == false) {
if(millis() - currentStateTime < 2000) digitalWrite(MP3Button1, HIGH);
else if(millis() - currentStateTime < 2500) digitalWrite(MP3Button1, LOW);
else if(millis() - currentStateTime < 3000) digitalWrite(MP3Button1, HIGH);
else {
digitalWrite(MP3Button1, LOW);
MP3ButtonPressed = true;
}
}
}
void NextAudio() {
if(MP3ButtonPressed == false) {
if(millis() - currentStateTime < 500) digitalWrite(MP3Button2, HIGH);
else {
digitalWrite(MP3Button2, LOW);
MP3ButtonPressed = true;
}
}
}
void MP3PowerOff() {
if(MP3ButtonPressed == false) {
if(millis() - currentStateTime < 500) digitalWrite(MP3Button2, HIGH);
else if(millis() - currentStateTime < 1000) digitalWrite(MP3Button2, LOW);
else if(millis() - currentStateTime < 8000) digitalWrite(MP3Button1, HIGH);
else {
digitalWrite(MP3Button1, LOW);
MP3ButtonPressed = true;
}
}
}