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algorithm generated sculpture, and it's breathing.
 still cut
1. Tried to make an algorithmic generated object in 2D not 3D.
2. In creation phase of this object, few rules are existed. - center point - different length of lines are created randomely around the screen - the line move close to the center like magnetic - if the line intersect with previous line, then the movement is slow down depend on the length of the previous line, it could be thought as a frictional force - repeat 1000~5000 times
3. changed the color to green to express green movement.
4. the object also breathes. I chekcked my breathing pattern and applied.
5. hope to make this green thing expand in a gray city. |
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| Track this back : http://itp.nyu.edu/~yc581/blog/trackback/214 |
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Using OpenGL and C++, I'm making small computational forms every week. You can check it here.
Some examples:
 hair composed of 500 bezier curves, using cubic bezier curve and random function
A bezier drawing tool that works just like the one in Adobe Illustrator.
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| Track this back : http://itp.nyu.edu/~yc581/blog/trackback/208 |
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