THE FLATHAND INFO
We decided that we wanted to create a 'universal controller' interface that would be useful as a means of sending data into MAX/MSP, Processing or any kind of software capable of receiving variable controllor information. The flathand could also be considered as an alternative to the ubiquitous trackpad, offering a more ergonomic means of controlling cursor position. The uniquely useful aspect to the design is the fact that the potentiometers can be used to control infinite as well as relative data. In other words, the user can increment their position relative to the last position their finger was placed, or they can increase their position infinitely. The range can be scaled to the appropriate application so that the data input is as natural and easy to use as possible.
INTENDED AUDIENCE
Ideally, any kind of user who uses a mouse or a trackpad, or even a keyboard to commuincate with a computer could see this device as an alternative. At any given time, the flathand can send up to 8 variables as opposed to the X and Y coordinates of a trackpad. The flathand would be particularly useful for:
VJs using the flathand to control realtime video processing,
DJs and Electronic Musicians using the flathand to process and control audio in realtime.
Video Game designers seeking novel methods of creating a user experience. The tactile element of the flathand would be ideally suited for more intimate types of game experience
Medical Professionals using the hand shape for practice in virtual surgical applications.
Photos of the design process:
Leif's hand testing the ergonomics of the design. The SpectraSymbol softpots are now glued to the cut plexiglass in a comfortable, hand-like shape.

Leif and Zach working it out .

attaching the proximity sensor and the top plate.


detail

PIC 18F452 chip wired for 8 ADCins and serial.
