USA
Networks, Convergence Lab 1998
Project Description:
I served as the Chief technical architect in the design
and implementation of a simultaneous live television and web-based broadcast
of a game-show format program utilizing telephony as a controller. I developed
a real-time synthetic virtual studio that was controlled by various motion sensors
attached to actors. I participated in the concept development and collaborated
with 3D designers, actors, writers, and television producers to create this
prototype.
Technical Notes:� The main game control was written in Macromedia
Director.� The face tracking was done
using Danny Rozin's Xtra for Macromedia Director and custom headgear.�
The DTMF decoding and call progress were done using pci cards.�
The virtual world was done created and rendered in Cosmo as VRML.� The control of the VRML was done as a Java
Applet.� All networking was done using
TCP/IP socket connections.