Video Game Book Club - The Legend of Zelda: Tears of the Kingdom
Let’s chat about TOTK, a game that’s been out for just under a month and is making it hard to do things like “work” and “attend ITP Camp” because it is just so immersive, impressive, and bountiful. (Or maybe you’re not vibing with it — that’s worthy of discussion, too.)
This conversation is intended to be open-ended and participant-led, focusing on the game’s design, puzzles, mechanics, and other artistic and technical elements. We’ll also talk about how we might be able to take some lessons from this massive-scale creation and apply them in our own work. Mostly, this is a thinly veiled excuse to shout about what is, IMO, one of the best games to come along in a while, and to justify the 125 hours I’ve played as of press time.
A note on spoilers: Because presumably not everyone has dumped that much of their one precious life into a game over the past few weeks, we’ll try to avoid big plot reveals or anything that could genuinely disrupt someone’s enjoyment; that said, due to TOTK’s open-ended nature, it’s hard to talk about without discussing what some people might consider mechanic or environmental spoilers. If you want a completely clean slate, this conversation might be worth sitting out; otherwise, come through (and of course feel free to bring your Switch)!