3D Printing @ Makerbot’s Botfarm

Bring your laptop and some STL files to print or download a thing from Thingaverse.com to build.  We will go over the basics of using a Makerbot Thing-O-Matic from using Replicator G to Skein your STL files to some design strategies for getting better prints.

We have approximately 15 demo machines in The Botfarm that you can try running your own files on.  If you have a laptop, you can go to http://wiki.makerbot.com/thingomatic-doc:software-installation and have the software ready to run.  If you bring files on a flash drive we could probably set you up with a print just the same.

Location will be at Makerbot’s Botfarm, 314 Dean St Brooklyn.   3 blocks from the Atlantic Ave 2,3,4,5 station, maybe one more from the B, Q and only two from the D,N,R.

If you have questions contact dave@makerbot.com  if you have trouble finding it call 212-243-1895









Creative Show & Tell

This session will give us an opportunity to learn a little bit more about what each of us does for a living, makes on the side, or has always dreamed about doing or making but never had the chance. Each attendee will have 2-5 minutes to show images/video/audio of past work, and talk briefly about their current interests and ideas. It will be a great way to meet potential collaborators and see what skills other people can bring to the table.

Ideally, whatever you would like to show would already be on the internet (on your website, blog, flickr page, etc), so transitioning from one person to the next will be as easy as typing in a new URL. Small files on a Mac-compatible jump drive would also be okay. Presentations don’t have to be well-prepared; the format will be very informal in order to encourage an open dialogue.

Please come to show, tell, or if you’re shy but curious, just sit and watch other people do the showing and telling. And if this sounds like fun to you but this day/time doesn’t work, let’s schedule another one for sometime next week.

Alicia Eggert


Using Cinder in iPad Apps for Visualization

The Apple SDK for the iPad affords developers a lot of control for drawing with OpenGL ES1 and 2 (with many enhancements announced at Apple’s WWDC 2011), but Apple is not the only tablet platform and its Objective C-based SDK, although powerful and elegant, is not designed for artists. Cinder, a Processing-like library based in C++ is designed for visualization. When used inside an app built with the Apple SDK, it creates an environment that’s slightly friendlier to the Processing/Flash/Silverlight communities. In our session, we’ll explain our evolving reasons for using this method for tablet projects plus demonstrate how it can be used inside a standard Objective C project using the Apple SDK’s EAGLView. The example will be a very simple visualization of data stored in a JSON file.

liiive.tv workshop

See Shawn Van Every’s one-to-many FaceTime hack and participate in our mobile webcasting experiments!

Technology via Inspiration

This session focuses on interactive multimedia technology and how it is used to create projects that are:

  • fun [  ]
  • beautiful [  ]
  • compelling [  ]
  • meaningful [  ]
  • all of the above [  ]

I will show some of the applications I have worked on and demonstrate various techniques to get to the finished product as well as highlight fundamental programming concepts.

Projects will include a game, an art project, a mobile/tablet application, an award-winning website, an interactive animation.

Programming concepts covered will be:

  • the rendering process (you are staring at it right now)
  • bytes (scary but fun)
  • multitouch technology and gestures (the future is now)
  • using a 3rd party technology (Google maps, requests no introduction unless you have been living under a rock sans wifi)
  • game logic (not as hard as knowing how to walk or tie shoe laces)
  • trigonometry (because not everything moves along a straight line)
  • organizing data and assets (programmers all have OCD, it is not our fault, the computers make us)

Design concepts discussed will be about visualizing ideas and displaying (sometimes massive) information in a manageable and attractive fashion.

My goal to make you feel empowered, inspired and joyful.

Links for some of the work covered and references

Mesocosm by Marina Zurkow: http://www.o-matic.com/blog/?p=1959

American Museum of Nation History – Biodiversity hall: http://www.v-ro.com/work/amnh1.html

Local Projects – NY Visitor Center: http://localprojects.net/types/page/7/?type=multi-touch-touchscreen and http://www.v-ro.com/work/nyvisitor.html

Make History website: http://localprojects.net/types/page/5/?type=websites

Sokoban Game: http://en.wikipedia.org/wiki/Sokoban and some Computer Science Reference papers: http://larc.unt.edu/techreports/LARC-2011-01.pdf and http://www.slideshare.net/jamcheca/isia-ia4

Lifetime TV Open House game: http://www.mylifetime.com/games/online-games/open-house.aspx

Bit blit technique (also called blitting): http://en.wikipedia.org/wiki/Bit_blit

ROME (musical video and WebGL): http://www.ro.me/


Post Telematic Dinner Party Interviews

This is my post.

Pollie Barden – Telematic Dinner Party

Reserved for research project

Intro to Processing

What can computation add to human communication? Creating computer applications, instead of just using them, will give you a deeper understanding of the essential possibilities of computation. The session focuses on the fundamentals of programming the computer (variables, conditionals, iteration, and functions). The Java-based ‘Processing’ programming environment is the primary vehicle for the session.  This session is designed for computer programming novices.

Finance 101 to Grad School in 60 minutes

Clear, yet opinionated discussion of investing fundamentals, current global markets, make-up of the financial industry, forecasting,  self-investing, downside planning….everything you’d like to know about managing your current or future money. Pointers to useful and free financial modeling and forecasting tools.  Will be lively, fun, insightful.

SLIDES for this session –  http://bit.ly/itpfinance


Instructional Comics

Comics That Explain Technology

From Will Eisner’s PS magazine to Scott McCloud’s introduction to the Chrome browser, comics have often been used to describe technical material. This session will look at using comics to explain technical information and other uses of comics in education. We’ll also look very briefly at the history of comics.

Cover Issue One of Preventive Maintenance Monthly

Page One of Google Chrome Browser Comic


Intro to Arduino Comic

Here’s a page of links, more stuff at session.

Here’s the powerpoint presentation as a pdf. comics-instructional-3