Intro to Blender's sculpting workflow: How to make your first Blender sculpt anything but a bust
Session Leaders: Addison Worthington
Tags: #blender • #3d modeling • #beginner • #modeling • #3d asset • #game engine • #sculpting • #sculpt software
Created By: Addison Worthington
Sculpting within Blender is perhaps one of the most intuitive ways to begin with the program, though if it's your first time working with 3D software, it's not exactly a walk in the park. Sculpting is an alternative to vertex modeling, and allows for more organic designs. It also is an incredibly useful tool when working with photogrammetry models, as it allows for smoothing, tweaking, and redefining shapes that otherwise may have been lost in the scan. Sculpts can be used for 3D printing aesthetic or functional pieces, as well as in game engines and many other applications.
This session will give you all of the tools you need to begin creating something wonderful within Blender's sculpting workflow. This session will include an introduction to the sculpting tools, a basic overview of the best practices when sculpting, and will deepen understanding of the basics within blender. By the end of the session, you will be equipped to make the next virtual Michelangelo's David!
Please come with a laptop installed with the latest non beta/alpha version of blender, as well as a wacom or computer drawing tablet and the associated drivers required to use the tablet (available at the equipment room!). For those joining remotely, a mouse will do if you do not have access to a drawing tablet.