[CANCELLED] 2D Image to 3D Character Part II: Adding a 'Skeleton' to your Monster Mash Model in BlenderDraft
***Edit: It is not yet certain that this particular workshop will happen. I will try to at least provide documentation on how to do this part should the session not happen.
In the second part of this three part workshop experimenting with Monster Mash, we will be bringing the 3D Models made through Monster Mash into the Blender 3D creation suite, where we will edit our 3D Models, and add a skeleton to them.
Steps involved in this workshop: 1. Fix the texture of our 3D Model using Photoshop 2. We will choose, or otherwise try and find a skeleton that appropriately fits the structure of our 3D Models (for example, using a 4-legged skeleton to fit a 4-legged 3D Model. 3. Bring the 3D Model into Blender, where we ill add a new mesh skeleton to it, and adjust the model to better fit the skeleton.

