Mike, Vitor and I are creating a game involving the phones, beacons and, what else? Zombies (as well as Vampires, Werewolves and Ghost-sharks).
We are refining and developing it further, but after initial infection by proximity to the central infection beacon (we will use the TI SmartTags), the players go on to infect each other via p-to-p bluetooth connection “conversions” (see next paragraph), transforming from centrals to peripherals once infected as one of the types of monsters in play. The monster team with the greatest number of monsters wins.
However, monsters can be converted from one monster-state to another via a physical gesture which right now involves monster and potential convert shaking their phones similarly to gamblers shaking a dice cup before throwing the dice. This may change, but this is just our current state.
The Iphone application is in midstream development, but we may not be able to adapt this game to Android phones. Below is our current data flow diagram, describing the movements of actions and their associated data through the Iphone app in its current state of development. There are questions, as you will see, since this is still a work in progress. (Click to enlarge as far as desired.)