— ITPG-GT 2621 001 CLOUDCOMMUTING

Required

Mitchell, William J. Me++: The Cyborg Self and the Networked City. The MIT Press, 2004. Chapters 1, 2, qnd epilogue only.

Mitchell, William J., Chris E. Borroni-Bird, and Lawrence D. Burns. Reinventing the Automobile: Personal Urban Mobility for the 21st Century. New ed. The MIT Press, 2010. Chapters 3, 8, and 9 only.

Networks, Crowds, and Markets: Reasoning about a Highly Connected World. By David Easley and Jon Kleinberg. Cambridge University Press, 2010.

Mitchell, William J., Casalegno, Federico. Connected Sustainable Cities. MIT Mobile Experience Lab Publishing, 2008. Link: http://www.connectedurbandevelopment.org/pdf/connected_sustainable_cities.pdf.

Optional Readings

Igoe, Tom. Getting Started with RFID. O’ Reilly. Download: http://filepi.com/i/ZDbONbg

Resnick, Mitchel. Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds. A Bradford Book, 1997.

Yves-Alexandre de Montjoye, César A. Hidalgo, Michel Verleysen& Vincent D. Blondel. Unique in the Crowd: The privacy bounds of human mobility. Link: http://www.nature.com/srep/2013/130325/srep01376/full/srep01376.html

HOW YOUR INNOCENT SMARTPHONE PASSES ON ALMOST YOUR ENTIRE LIFE TO THE SECRET SERVICE. Link: https://www.bof.nl/2014/07/30/how-your-innocent-smartphone-passes-on-almost-your-entire-life-to-the-secret-service/

Ratti, C. and Claudel, M. (2014). The Driverless City. Link: http://senseable.mit.edu/papers/pdf/201401-Ratti-Driverless.pdf

Ryan C. Chin. Driverless cars – the future of transport in cities? Link: http://www.theguardian.com/sustainable-business/driverless-vehicles-future-car-sharing

Spieser, Kevin; Treleaven, Kyle; Zhang, Rick; Frazzoli, Emilio; Morton, Daniel; Pavone, Marco. Toward a Systematic Approach to the Design and Evaluation of Automated Mobility-on-Demand Systems: A Case Study in Singapore. Link: http://dspace.mit.edu/handle/1721.1/82904#files-area

P. DeMaio, “Bicycle-Sharing: History, Impacts, Models of Provision, and Future”, in Journal of Public Transportation, vol. 12(4), pp. 41-56, 2009.

Paul DeMaio. Will Smart Bikes Succeed as Public Transportation in the United States? Link: http://nctr.usf.edu/jpt/pdf/JPT%207-2%20DeMaio.pdf

Ratti, C. and Claudel, M. (2014). Life in the Uber City. Link: http://senseable.mit.edu/papers/pdf/2014_ratticlaudel_ubercity.pdf

Uri Wilensky. Networked Gridlock: Students Enacting Complex Dynamic Phenomena with the HubNet Architecture in the Proceedings of The Fourth Annual International Conference of the Learning Sciences, Ann Arbor, MI, June 14 – 17, 2000. http://ccl.northwestern.edu/papers/gridlock/Wilensky-Stroup.html

Papanikolaou, D. Cloudcommuting: Games, Interaction, and Learning. In Proceedings of the 12th International Conference on Interaction Design and Children – IDC13 (New York, NY, 24-27 June 2013)

Salen, K. and Zimmerman, E. 2003. Rules of Play: Game Design Fundamentals. The MIT Press, MA.

Forrester, Jay Wright. Principles of Systems. Pegasus Communications, 1968.

Forrester, Jay Wright. Urban Dynamics. Pegasus Communications, Inc., 1969.

Sterman, John. Business Dynamics: Systems Thinking and Modeling for a Complex World. McGraw-Hill/Irwin, 2000.

Ostrom, Elinor. Governing the Commons: The Evolution of Institutions for Collective Action. Cambridge University Press, 1990.

Dixit, Avinash K., David H. Reiley Jr, and Susan Skeath. Games of Strategy. Third Edition. W. W. Norton & Company, 2009.

Kagel, John H., and Alvin E. Roth, ed. 1997. The Handbook of Experimental Economics. Princeton University Press.

Shepard, Mark, ed. Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space. The MIT Press, 2011.

Linked: How Everything Is Connected to Everything Else and What It Means Albert-Laszlo Barabási ©Plume, 2003, ISBN: 978-0452284395

Jeffrey Heer, Michael Bostock, Vadim Ogievetsky. A Tour through the Visualization Zoo. Link: http://queue.acm.org/detail.cfm?id=1805128

Scott Murray, Interactive Data Visualization for the Web. Link: http://chimera.labs.oreilly.com/books/1230000000345/index.html

Daniel Shiffman, The Nature of Code. Link: http://natureofcode.com/

 

Leaflet Tips and Tricks https://leanpub.com/leaflet-tips-and-tricks/read

D3 Tips and Tricks: https://leanpub.com/D3-Tips-and-Tricks/read

 

Links

CityBike System Data

http://www.citibikenyc.com/stations/json
http://www.citibikenyc.com/system-data
http://api.citybik.es/

 

RFID

http://en.wikipedia.org/wiki/Radio-frequency_identification
http://electronics.howstuffworks.com/gadgets/high-tech-gadgets/rfid3.htm
https://www.youtube.com/watch?v=MAA9JpGraoU
https://www.youtube.com/watch?v=gIlSLwcbeTU
https://plot.ly/workshop/

 

JSON

http://www.json.org/
http://en.wikipedia.org/wiki/JSON
http://www.json.org/json.pdf

Data & Visualization

http://d3js.org/
http://www.processing.org/
http://api.citybik.es/v2/
http://bikes.oobrien.com/london/
http://www.codeline-telemetry.com/maps/bos-depletion.htm
http://www.bikesharetracker.com/london/  and http://www.cabitracker.com/
http://chimera.labs.oreilly.com/books/1230000000345/index.html

https://leanpub.com/D3-Tips-and-Tricks/read

http://natureofcode.com/

 

Participatory Simulation Games

http://www.rockpapershotgun.com/2014/09/05/how-games-save-us-from-disaster/

 

 

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