— ITPG-GT 2621 001 CLOUDCOMMUTING

Strategy of the Commons

Team: Dan Melancon, David Tracy and Saki Hayashi

Strategy of the Commons is a game that explores the application of Game Theory to a dynamic system of exchange such as the CitiBike system in New York City.

Through gameplay we aim to address the following question: Can the implementation of system wide penalties and bonuses influence the behavior of self interested players? Furthermore, can we fine-tune these penalties and bonuses to achieve system balance?

The core gameplay works as such:
– Six stations distributed throughout the fourth floor of ITP.
– Each station starts with the exact same stock.
– Up to fifteen players must navigate the system, collecting points for redistributing stock
– Players intermittently receive missions that they must complete, or they will receive a penalty.
– If a station becomes completely empty, or completely filled, a system-wide penalty is activated
– the penalty steals one point from everyone in the system every five seconds and deposits these points at the unbalanced station as a bonus to whoever restores the system (by depositing stock at an empty station or taking stock from a full station)
– After ten minutes of play, the player with the highest point total wins.

 

 

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The first play test with three stations and 15 players, touching RFID card to the reader.Screen Shot 2014-11-16 at 1.53.43 PM

The first play test, touching RFID card to the reader.

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Prototyping RFID six readers

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RFID card readers as stations the players touch
Screen Shot 2014-11-16 at 6.29.59 PM

The second play test with six stations and 15 people
Screen Shot 2014-11-16 at 6.58.02 PM

The web/ mobile interface from the mission control screen

Screen Shot 2014-11-16 at 6.32.24 PM

A player accepting points

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