— ITPG-GT 2621 001 CLOUDCOMMUTING

The Sticker Exchange

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In our game, we observed the exchanges that occur in a barter economy of two groups of three players that are trying to fill their ITP sticker albums. The winner of the game would be the first player to fill the album. Both groups started the game apart, being able to trade only in their local markets. Later in the game, they were able to carry and exchange stickers with players from the other group in the global market. Each player acts at different stages of the game as a supplier, transporter, dealer and collector. The three boards (markets) not only serve as places to exchange stickers; but as places for the players to gather together, promoting social intelligence.

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