For my main interest area, which is animation, I’ve always seen computational media as an interactive platform that may expand the compatibility of the work. After taking this class and seeing lots of projects being made, I definitely see the dynamic range of “computational media” as a term, but also make me determined in utilizing such a great tool into my projects. We could basically do anything: programs that not only benifit to computers, but also literature, game, performing theatre, narrative and experimental film…
While thinking about this topic, I’m revisiting my expanding cinema class last semester in which, though not as half interesting as ICM, discussed a ton about trans-media storytelling in its economical and social influence on films. The variability and automation of new media, as Manovich talked about in his book “the Language of New Media”: “The user plays an active role in determining the order in which the already generated elements are accessed.”The ability to do so doesn’t only save us energy and time in performing various branches of a plotline of the film that would interact with the user’s preference, but also create a unique experience for difference users (audiences).
I noticed that everything sounds really vague…What I’m trying to get at is that interactive interface is not a new topic anymore. I’ve always been amazed by interactive projects and how accessable it is comparing to film. How much something that you could actually touch attracts you. Animation is two dimentional, and the storytelling is limited to the screen. Using the motors, photocells and leds, I guess eventually I will be able to communicate with the audience, and make that experience part of the story I want to tell.