Confetti-eating clouds

I was trying to create a game with Kat’s code of falling glitter (something like Catch the Falling Glitter with the Bucket) but I didn’t know how to make the glitter disappear into the bucket.

For now, here’s a very simple screensaver inspired by Kat’s random color variable. I had a lot of fun playing with this.

The code:

//DECLARING VARIABLE
float cloudX;
float cloudY;
//float sizeX;

//INITIALIZE VARIABLE
void setup(){
size(800,800);
background(255);
//cloudX = width/2;
//cloudY = height/2;
}

//USE VARIABLE
void draw(){
cloudX = random(width);
cloudY = random(height);
//sizeX = random(width);
//background(255);
stroke(135,206,235,20);
fill(135,206,235,70);
ellipse(cloudX,cloudY,200,100);

if (mousePressed) {
float r = random(0,255);
float g = random(0,255);
float b = random(0,255);
float a = random(0,255);
fill(r,g,b,a);
ellipse(mouseX,mouseY,30,30);
}

}

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