Here is my final project in all of its glory: Cursor Craze.
Can you get to the other side??? There’s only one way to find out!!!
I’m not exactly sure how to post a downloadable link to the full folder- but i’ll figure it out. For now, all of the images I used are in the “Media” library in WordPress.
Here’s the code:
PImage starthere; PImage finishhere; PImage title; PImage rules; PImage youlose; PImage youlose27; PImage youwin; PImage pressq; PImage almostthere; PImage youcandoit; PImage greatstart; PImage keepitup; PImage woo; PImage greatstartcover; PImage youcandoitcover; PImage keepitupcover; PImage woocover; PImage almosttherecover; int gap = 20; void setup() { size (800, 400); background (204, 204, 204); starthere = loadImage("starhere.png"); finishhere = loadImage("finishhere.png"); title = loadImage("cursorcraze.png"); rules = loadImage("mazerules2.0.png"); youlose = loadImage("youlose2.png"); youlose27 = loadImage("youlose27.png"); youwin = loadImage("youwin.png"); pressq = loadImage("pressQ.png"); almostthere = loadImage("almostthere.png"); youcandoit = loadImage("youcandoit.png"); greatstart = loadImage("greatstart.png"); keepitup = loadImage("keepitup.png"); woo = loadImage("woo.png"); greatstartcover = loadImage("greatstartcover.png"); youcandoitcover= loadImage("youcandoitcover.png"); keepitupcover = loadImage("keepitupcover.png"); woocover = loadImage("woocover.png"); almosttherecover = loadImage("almosttherecover.png"); stroke (0); fill (0); //top and bottom //1 rect (0, 0, gap, 160); rect (0, 200, gap, 200); //2 rect (20, 0, gap, 160); rect (20, 200, gap, 220); //3 rect (40, 0, gap, 140); rect (40, 180, gap, 240); //4 rect (60, 0, gap, 120); rect (60, 160, gap, 260); //5 rect (80, 0, gap, 100); rect (80, 140, gap, 280); //6 rect (100, 0, gap, 100); rect (100, 140, gap, 280); //7 rect (120, 0, gap, 120); rect (120, 160, gap, 260); //8 rect (140, 0, gap, 140); rect (140, 180, gap, 280); //9 rect (160, 0, gap, 160); rect (160, 200, gap, 200); //10 rect (180, 0, gap, 180); rect (180, 220, gap, 200); //11 rect (200, 0, gap, 200); rect (200, 240, gap, 200); //12 rect (220, 0, gap, 220); rect (220, 260, gap, 200); //13 rect (240, 0, gap, 240); rect (240, 280, gap, 200); //14 rect (260, 0, gap, 260); rect (260, 300, gap, 200); //15 rect (280, 0, gap, 280); rect (280, 320, gap, 200); //16 rect (300, 0, gap, 300); rect (300, 340, gap, 200); //17 rect (320, 0, gap, 320); rect (320, 360, gap, 200); //18 rect (340, 0, gap, 320); rect (340, 360, gap, 200); //19 rect (360, 0, gap, 300); rect (360, 340, gap, 200); //20 rect (380, 0, gap, 280); rect (380, 320, gap, 200); //21 rect (400, 0, gap, 260); rect (400, 300, gap, 200); //22 rect (420, 0, gap, 240); rect (420, 280, gap, 200); //23 rect (440, 0, gap, 220); rect (440, 260, gap, 200); //24 rect (460, 0, gap, 220); rect (460, 260, gap, 200); //25 rect (480, 0, gap, 240); rect (480, 280, gap, 200); //26 rect (500, 0, gap, 260); rect (500, 300, gap, 200); //27 rect (520, 0, gap, 280); rect (520, 320, gap, 200); //28 rect (540, 0, gap, 280); rect (540, 320, gap, 200); //29 rect (560, 0, gap, 260); rect (560, 300, gap, 200); //30 rect (580, 0, gap, 240); rect (580, 280, gap, 200); //31 rect (600, 0, gap, 220); rect (600, 260, gap, 200); //32 rect (620, 0, gap, 200); rect (620, 240, gap, 220); //33 rect (640, 0, gap, 180); rect (640, 220, gap, 240); //34 rect (660, 0, gap, 160); rect (660, 200, gap, 260); //35 rect (680, 0, gap, 140); rect (680, 180, gap, 280); //36 rect (700, 0, gap, 120); rect (700, 160, gap, 300); //37 rect (720, 0, gap, 120); rect (720, 160, gap, 320); //38 rect (740, 0, gap, 140); rect (740, 180, gap, 300); //39 rect (760, 0, gap, 160); rect (760, 200, gap, 320); //40 rect (780, 0, gap, 160); rect (780, 200, gap, 320); image(starthere, 0, 200); image(finishhere, 700, 200); image(title, 210, 0); image(rules, 220, 70); image(pressq, 680, 5); } void draw() { if ((mouseX > 0 && mouseX < 20) && (mouseY < 160 || mouseY > 200)) { background (youlose); } else if ((mouseX > 20 && mouseX < 40 ) && (mouseY < 160 || mouseY > 200)) { background (youlose); } else if ((mouseX > 40 && mouseX < 60) && (mouseY < 140 || mouseY > 180)) { background (youlose); } else if ((mouseX > 60 && mouseX < 80) && (mouseY < 120 || mouseY > 160)) { background (youlose); } else if ((mouseX > 80 && mouseX < 100) && (mouseY < 100 || mouseY > 140)) { background (youlose); } else if ((mouseX > 80 && mouseX < 100) && (mouseY > 100 || mouseY < 140)) { image(greatstart, 50, 75); } else if ((mouseX > 100 && mouseX < 120) && (mouseY < 100 || mouseY > 140)) { background (youlose); } else if ((mouseX > 120 && mouseX < 140) && (mouseY < 120 || mouseY > 160)) { background (youlose); } else if ((mouseX > 120 && mouseX < 140) && (mouseY > 120 || mouseY < 160)) { image (greatstartcover, 50, 75); } else if ((mouseX > 140 && mouseX < 160) && (mouseY < 140 || mouseY > 180)) { background (youlose); } else if ((mouseX > 160 && mouseX < 180) && (mouseY < 160 || mouseY > 200)) { background (youlose); } //10 else if ((mouseX > 180 && mouseX < 200) && (mouseY < 180 || mouseY > 220)) { background (youlose); } else if ((mouseX > 200 && mouseX < 220) && (mouseY < 200 || mouseY > 240)) { background (youlose); } else if ((mouseX > 220 && mouseX < 240) && (mouseY < 220 || mouseY > 260)) { background (youlose); } else if ((mouseX > 240 && mouseX < 260) && (mouseY < 240 || mouseY > 280)) { background (youlose); } else if ((mouseX > 260 && mouseX < 280) && (mouseY < 260 || mouseY > 300)) { background (youlose); } else if ((mouseX > 280 && mouseX < 300) && (mouseY < 280 || mouseY > 320)) { background (youlose); } else if ((mouseX > 300 && mouseX < 320) && (mouseY < 300 || mouseY > 340)) { background (youlose); } else if ((mouseX > 320 && mouseX < 340) && (mouseY < 320 || mouseY > 360)) { background (youlose); } else if ((mouseX > 320 && mouseX < 340) && (mouseY > 320 || mouseY < 360)) { image(youcandoit, 310, 360) ; } else if ((mouseX > 340 && mouseX < 360) && (mouseY < 320 || mouseY > 360)) { background (youlose); } else if ((mouseX > 360 && mouseX < 380) && (mouseY < 300 || mouseY > 340)) { background (youlose); } else if ((mouseX > 360 && mouseX < 380) && (mouseY > 300 || mouseY < 340)) { image (youcandoitcover, 310, 360); } //20 else if ((mouseX > 380 && mouseX < 400) && (mouseY < 280 || mouseY > 320)) { background (youlose); } else if ((mouseX > 400 && mouseX < 420) && (mouseY < 260 || mouseY > 300)) { background (youlose); } else if ((mouseX > 420 && mouseX < 440) && (mouseY < 240 || mouseY > 280)) { background (youlose); } else if ((mouseX > 440 && mouseX < 460) && (mouseY < 220 || mouseY > 260)) { background (youlose); } else if ((mouseX > 440 && mouseX < 460) && (mouseY > 220 || mouseY < 260)) { image (keepitup, 430, 180); } else if ((mouseX > 460 && mouseX < 480) && (mouseY < 220 || mouseY > 260)) { background (youlose); } else if ((mouseX > 480 && mouseX < 500) && (mouseY < 240 || mouseY > 280)) { background (youlose); } else if ((mouseX > 480 && mouseX < 500) && (mouseY > 240 || mouseY < 280)) { image (keepitupcover, 430, 180); } else if ((mouseX > 500 && mouseX < 520) && (mouseY < 260 || mouseY > 300)) { background (youlose); } //27 else if ((mouseX > 520 && mouseX < 540) && (mouseY < 280 || mouseY > 320)) { background (youlose27); } else if ((mouseX > 520 && mouseX < 540) && (mouseY > 280 || mouseY < 320)) { image (woo, 520, 320); } else if ((mouseX > 540 && mouseX < 560) && (mouseY < 280 || mouseY > 320)) { background (youlose); } else if ((mouseX > 560 && mouseX < 580) && (mouseY < 260 || mouseY > 300)) { background (youlose); } else if ((mouseX > 560 && mouseX < 580) && (mouseY > 260 || mouseY < 300)) { image (woocover, 520, 320); } //30 else if ((mouseX > 580 && mouseX < 600) && (mouseY < 240 || mouseY > 280)) { background (youlose); } else if ((mouseX > 600 && mouseX < 620) && (mouseY < 220 || mouseY > 260)) { background (youlose); } else if ((mouseX > 640 && mouseX < 660) && (mouseY < 180 || mouseY > 220)) { background (youlose); } else if ((mouseX > 660 && mouseX < 680) && (mouseY < 160 || mouseY > 200)) { background (youlose); } else if ((mouseX > 680 && mouseX < 700) && (mouseY < 140 || mouseY > 180)) { background (youlose); } else if ((mouseX > 700 && mouseX < 720) && (mouseY < 120 || mouseY > 160)) { background (youlose); } else if ((mouseX > 700 && mouseX < 720) && (mouseY > 120 || mouseY < 160)) { image(almostthere, 690, 85); } else if ((mouseX > 720 && mouseX < 740) && (mouseY < 120 || mouseY > 160)) { background (youlose); } else if ((mouseX > 740 && mouseX < 760) && (mouseY < 140 || mouseY > 180)) { background (youlose); } else if ((mouseX > 740 && mouseX < 760) && (mouseY > 140 || mouseY < 180)) { image (almosttherecover, 690, 85); } //final 2 boxes else if ((mouseX > 760 && mouseX < 780) && (mouseY < 160 || mouseY > 200)) { background (youlose); } //40 else if ((mouseX > 780 && mouseX < 800) && (mouseY < 160 || mouseY > 200)) { background (youlose); } else if ((mouseX > 760 && mouseX < 780) && (mouseY > 160 || mouseY < 200)) { background (youwin); } else if ((mouseX > 780 && mouseX < 800) && (mouseY > 160 || mouseY < 200)) { background (youwin); } if (keyPressed) { if (key == 'q') { background (204, 204, 204); stroke (0); fill (0); //top and bottom //1 rect (0, 0, gap, 160); rect (0, 200, gap, 200); //2 rect (20, 0, gap, 160); rect (20, 200, gap, 220); //3 rect (40, 0, gap, 140); rect (40, 180, gap, 240); //4 rect (60, 0, gap, 120); rect (60, 160, gap, 260); //5 rect (80, 0, gap, 100); rect (80, 140, gap, 280); //6 rect (100, 0, gap, 100); rect (100, 140, gap, 280); //7 rect (120, 0, gap, 120); rect (120, 160, gap, 260); //8 rect (140, 0, gap, 140); rect (140, 180, gap, 280); //9 rect (160, 0, gap, 160); rect (160, 200, gap, 200); //10 rect (180, 0, gap, 180); rect (180, 220, gap, 200); //11 rect (200, 0, gap, 200); rect (200, 240, gap, 200); //12 rect (220, 0, gap, 220); rect (220, 260, gap, 200); //13 rect (240, 0, gap, 240); rect (240, 280, gap, 200); //14 rect (260, 0, gap, 260); rect (260, 300, gap, 200); //15 rect (280, 0, gap, 280); rect (280, 320, gap, 200); //16 rect (300, 0, gap, 300); rect (300, 340, gap, 200); //17 rect (320, 0, gap, 320); rect (320, 360, gap, 200); //18 rect (340, 0, gap, 320); rect (340, 360, gap, 200); //19 rect (360, 0, gap, 300); rect (360, 340, gap, 200); //20 rect (380, 0, gap, 280); rect (380, 320, gap, 200); //21 rect (400, 0, gap, 260); rect (400, 300, gap, 200); //22 rect (420, 0, gap, 240); rect (420, 280, gap, 200); //23 rect (440, 0, gap, 220); rect (440, 260, gap, 200); //24 rect (460, 0, gap, 220); rect (460, 260, gap, 200); //25 rect (480, 0, gap, 240); rect (480, 280, gap, 200); //26 rect (500, 0, gap, 260); rect (500, 300, gap, 200); //27 rect (520, 0, gap, 280); rect (520, 320, gap, 200); //28 rect (540, 0, gap, 280); rect (540, 320, gap, 200); //29 rect (560, 0, gap, 260); rect (560, 300, gap, 200); //30 rect (580, 0, gap, 240); rect (580, 280, gap, 200); //31 rect (600, 0, gap, 220); rect (600, 260, gap, 200); //32 rect (620, 0, gap, 200); rect (620, 240, gap, 220); //33 rect (640, 0, gap, 180); rect (640, 220, gap, 240); //34 rect (660, 0, gap, 160); rect (660, 200, gap, 260); //35 rect (680, 0, gap, 140); rect (680, 180, gap, 280); //36 rect (700, 0, gap, 120); rect (700, 160, gap, 300); //37 rect (720, 0, gap, 120); rect (720, 160, gap, 320); //38 rect (740, 0, gap, 140); rect (740, 180, gap, 300); //39 rect (760, 0, gap, 160); rect (760, 200, gap, 320); //40 rect (780, 0, gap, 160); rect (780, 200, gap, 320); image(starthere, 0, 200); image(finishhere, 700, 200); image(title, 210, 0); image(rules, 220, 70); image(pressq, 680, 5); } } }
Food for thought:
– would be great to add a timer
– would be even greater to have the map move
– Different levels would be awesome