Syllabus

 

Objectives
  • Examine how story based media works and find how new technologies may help.
  • Build skills for capturing and interacting with new forms of networked spatial and temporal media.
  • Create a proof of concept for a story or a type of story you would like to tell.
Recommended Reading
  • Flicker – by Zach — Interesting recent research on how motion pictures work.
  • The Art of Immersion  – by Rose — Nicely contextualizes all the current interest and methods of immersive VR.
Settings
  • Week 1 March 23  
  • Notes
  • Discussion: What, Why and How of Interactive Story
  • Skill: 360 Photography
  • Reading: Universal Media
  • Guest: Nokolaj
  • Assignment:
    • Blog about your vision for the future of story and about your work.  Please use Category ‘Vision’
    • Create a story space, a setting for stories.  Please use Category ‘Settings’
Story Elements
  • Week 2 March 30
  • Notes
  • Discussion: Continuum of abstraction in representation
  • Skill: Scanning Objects
  • Assignment: Capture people and props for stories. Please use category ‘Elements’
Interaction
  • Week 3 April 6
  • Notes
  • Discussion: How to engage a user
  • Skill: Recording and puppetry
  • Assignment:  Allow a user to move or arrange the elements.  Please use category ‘Interaction’
Social
  • Week 4 April 13  
  • Notes
  • Discussion: Why do people use media
  • Skill: Serialization and storage
  • Assignment:  Allow a user to share their arrangements. Please use category ‘Social’
Sequence
  • Week 5 April 20 
  • Notes
  • Discussion: Story Formula and templates, Visit Framestore
  • Skill: Encapsulation
  • Assignment:  Allow user to make a sequence.  Please use category ‘Sequence’
Workshop
  • Week 6 April 27  
  • Discussion: Revisit What, Why and How of Interactive Story
  • Skill: Distilling a proof of concept
  • Assignment:
    • Finish your project and prepare a 10 min presentation.  Please use category ‘Final’
Final Presentations
  • Week 7 May 4  
  • Discussion: Reaction to final projects

 

Evaluation:

  • On-time Participation 20%
  • Blogging 20%
  • Assignments 40%
  • Final Project 20%

 

Have you you ever seen a movie set take over several city blocks with trucks and trailers, tents and a crew of one hundred. Even in movies that rely more on special effects than location shooting you can see thousands of names roll by in the credits. Who can afford to tell stories that way? How can you interact with stories made that way? This course will look at how tools like the kinect camera, panoramic video, and XML transmission might allow people to sketch stories out of parts that are more easily composed, reconfigured and shared. The goal is not seamless special effects but rather the rough juxtapositions in the tradition of comics or storyboarding. Using these traditions as templates we will look at the dramatic parts of a story in addition to the audio visual parts. Stories in a living storyboard that can be created by anyone, evolve and intersect with others may never need to be made into a more finished movie. This class will draw on ideas coming out of ITP’s “Consumer Light and Magic” research project so students will be expected to have a pioneering attitude. Student will have assignment to gather compose and distributes parts of a story. Examples will mostly be in javascript with Unity being a viable alternative platform. ICM is a prerequisite.