The possible user personas Rucha and I have thought about are majorly college students and young professionals who are flexible on time and locations when working and studying. Thanks for Zander’s persona brainstorming, we got a lot of valuable suggestions and inspirations.
Here are a few personas that we think can be tested or be applied in the future.
- Self employed people such as freelancers who wants to improve their efficiency and productivity.
- Students and professionals who are collaborating and need to find co-working places.
- Self-motivated attention tacking as an IOT, and for the enjoyment of self data visualization.
We still plan to focus our project on individual student users for this semester. Our goal of user testing is to:
1. Find out how well people can understand the visualization of location and attention data.
2. Be able to tell how their attention level varies based on time and location, and if that information is helpful/meaningful for them.
- instagram, social media users tech person/ smart phone users
- trend setter
- someone who is interest in Tech/ new things someone who is interested in Quantified self
- As a 15- 25 years old urbanite I want to be able to use this wherever I go
- As an active social media user I want to be able to connect to my friends and share my emotions with them especially as we hang out around the city.
- As a young, male user, I want to use this device to express my emotions without coming across as an overly emotional person.
- As someone who is interested in quantifiying their mood, I want to have regular feedback & insight about improving my mood.
based on the user study, we create UXUI
Response to creative feedback.
Firstly It was an absolute pleasure hearing Su’s interpretation of my motives and character. Su was also correct in funnelling my interests into environmentalism, design and play.
I had not considered wearing my device with others but having reflected on it, sculpting data in the presence of others has me thinking. I also enjoyed Su’s suggestion of visiting a museum with h@; it would be fascinating studying which artworks gain my attention. I have certainly thought heavily about the environments to wear h@ in since Su raised it.
The purpose of the project was spot on. Although it is an artistic endeavour I really do believe there is plenty of potential with environmental sculpting using data. Additionally, as I have mentioned throughout I adore the challenge of designing with only data points. I would be very keen to allow others to try on h@ once it has been tested to gather others’ data points.
Since last week I have furthered my design and have now constructed the wearable in it’s first prototype form. I am awaiting shipment for bits of bobs but aesthetically is am pleased with h@. Additionally, it fits a treat. Next steps will be to actually test h@ in it’s current form. As the project progressives I am still keen to 3D print an emotive map of NYC. Additionally, I am keen to challenge my design, limiting myself purely to data and code. As well as creating a map I am interested in designing unique objects at specific points of my journey; I truly believe emotive design has plenty of potential.
I have also concluded that I would like to offer pigmented feedback to onlookers on how my attention and meditation fluctuates. I will explore this option with LED’s.
Our co-design “partner” was Nadine, who did an excellent job of breaking down the users and scenarios for our project. This was an excellent experience for better understanding the target audience for our project and optimize the message.
In general, the primary users of our project would be large groups of people, most likely in public exhibitions with many things the see and experience. Nadine was smart to point out that there seems to be a need for a set of experiences for the crowd, as our project relies heavily on the visible reactions of people.
The crowd would work best in a relatively small space due to the constraints of the number of surveillance cameras needed to cover a large area.
Some example scenarios:
- The ITP show
- Undergraduate students playing on a basketball team
- Graduate students at design and tech program in a classroom (very funny Nadine)
- Middle school students in a public school classroom
In regard to what attracts the audience, there is a wide range of themes, rather than needs, considering our project is a commentary on surveillance as much as it is a tool for quantification of the self. These include privacy, rules & regulation, and authenticity.
For the personas, Nadine believes the priorities we should focus on are therefore:
- The purpose of the project – is it entertainment, informationally persuasive, etc.?
- The size of the audience
- Examination of privacy/rules and regulations
- Who is observing and receiving data
Nadine outlined 2 possible stories for our project.
The first story is the ITP Spring Show. It is a crowded (300+ people) event, with many different age groups. In general however the group is generally tech enthusiasts, and the space is constantly fluctuating.
The second story is an interesting use of the technology we had not thought of: watching the crowd at an athletic game. The space is just as crowded but the people are more stationary, allowing better measurement. People come for a good time and are intending to be social, so we would find more expressions and reactions.
It was really great to have this exchanging project session as I gained fresh perspective on my project. Joy and Rucha gave me brilliant insights on possible segments of Tiya users. From there, I narrowed down to a close network of friends and couples of the Millenials.
Here are the main characteristics of my target user:
Between Friends, Between Millenials
- Who wants to always stay in touch (in an effortless way)
- Who wants to connect better with their core network ex) family, besties
- Who wants social media for emotions.
- Who wants instant feedback, not many words.
- Who wants effortless communication
- Who is seeking to feel more/evoke emotions in busy urban life.
- Who loves finding new ways of communication.
- Who wants to see real time updates of friends
- Who are lonely
- Who likes emojis
- Who thinks he/she is not communicating well or expressing himself/herself well virtually.
- Couples who can’t see each other often. ex) long distance, couples who work a lot
- Couples who love their own secret language.
- Who are seeking for real time monitoring of whom you care
- Who are not satisfied with chatting app.
- Who is always looking for something exciting for a relationship.
- Who wants the look and feel of emotions rather than stickers in apps(physical feedbacks beyond apps).
- Couples who are all about expressing love.
Again, thank you Joy and Rucha for your creative brain! This was a great learning for me 🙂
After discussing last week’s user personal exercises and your responses to them, we’ll spend a bit of time thinking about indoor location. Our guest speaker is Gershon Dublon, a PhD candidate at MIT who assistant taught a class on Location-Based Technologies that I took a few years ago. Gershon does a lot with environmental and somatic sensor networks, location-based tracking, and the arts, as you can see from his site.
We will also talk about final presentations in two weeks, and then we’ll end class early so you have extra work time. I’d like to see evidence that you’ve been through the whole prototyping cycle:
Specifically , please present
– A DEMO (don’t stress if it doesn’t work perfectly), including QS data collection and spatial visualization
– ANALYSIS of a small user study (preferably 2 or more people outside of class)
– REFLECTION on the prototyping cycle and on how you’d prepare for a next iteration, if you were to continue your project.
Though it’s not required, I’m really interested in how (or if!) considering location has changed your perspective on quantified self. This will help me in planning the class for next year.