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Spring 2020 Courses

yeseulsong_ima_interaction_class

Topics in Physical Computing and Experimental Interfaces: Physical Interaction Art

While traditional forms of art such as painting and sculpture only expect intellectual communication with the spectator, interactive arts consider the audience as active participants and directly involve their physical bodies and actions. Interactive art invites its audience to have a conversation with the artwork...
007

OK Robot Reboot

Society has always dreamed about humans coexisting with automatons, robots and talking machines that fit into every facet of daily life. As a consequence of computation and the internet leaving the flat screen, alternative forms of human-machine relationships are increasingly becoming more ubiquitous. Designing for...
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Topics in Media Art: Critical Experiences

This is an interactive media art class for people who want to develop creative experiences that are about something specific with a specific point of view! This sounds vague, but your projects won’t be! You’ll be provided with a step-by-step methodology for making research-driven creative...
Name June Paik Watchdog II, 1997

Topics in Media Art: Video Art

Video art is a time based media art form which emerged during the late 1960’s as video cameras and recorders became available to the general public. In this class we will look at both the history of video art as well as new ways of...
003

Topics in Computation and Data: Actual, Factual: Data Literacy for Creatives

Contemporary interaction designers and artists often manipulate scientific, historical, commercial and social information. Literacy in design, art or engineering requires a complement of literacy in data. This class will make a powerful addition to your existing skill set of programming, visual design and electronics. Students...
002

Paper Art: History & Practice

Beginning with the invention of paper, the paper craft movement has roots on all continents. This course is divided into several subject areas: the history of paper and paper making, paper folding, paper cutting, paper engineering, paper automata, and the contemporary DIY electronics and paper...
001

Collective narrative

This two-point workshop is centered on the examination and creation of collective storytelling environments. We will examine a wide-range of storytelling spaces including participatory and user-generated environments, site-specific works, community based arts practices, and transmedia storytelling. Weekly assignments, field trips, and student presentations.
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Topics in Programming and Data: Front End Web

This course will provide a foundation for understanding modern web development with a focus on front end technologies and accessing public data. The forms and uses of these technologies are explored in a laboratory context of experimentation and discussion. Students will create two well-designed single-page...
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Topics in Programming and Data: New Realities

While the first augmented reality experiences were achieved over fifty years ago, we’ve only recently carried these experiences in our pockets. From Pokémon GO and Snapchat filters to Google Maps AR and IKEA Place, augmented reality is rapidly changing how we shop, work, and play....
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Topics in Physical Computing and Experimental Interfaces: Physical Computing

This course expands the students’ palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today’s computers, and start instead with the expressive capabilities of the human body. We consider uses of the...
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Topics in Fabrication: Digital Fabrication

Do you want to MAKE THINGS with your computer? Are you an artist, engineer, designer, sculptor or architect? Are you a few of those things? How are 3D scanning and 3D modeling different? What materials should I be using? Should I be 3D printing or...
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Topics in Design: Information Design

The goal of this course is to develop the skills to translate information from its clinical definition of ‘facts provided’ to being a source of knowledge that is engaging and understandable. We will look at a myriad of historic and modern examples of how design...
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Real-Time Media

This course focuses on designing, developing and delivering real-time, performative work using audio and video elements. The class will have an emphasis on using MaxMSPJitter and other tools to create performative experiences that dynamically combine interactive elements such as video, sound, and code, allow for...
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Design Fundamentals

This class aims to provide students with the critical thinking and practical skills to explore and communicate ideas visually. This foundational course is a combination of lecture and studio format that will introduce the fundamental principles of design including typography, color, composition, branding and product...
Required for and Limited to Graduating Seniors The Capstone course asks students to produce an interactive project (with documentation), a research paper, and a personal portfolio. The interactive project will illustrate students’ unique interests as well as evidence of competency within the field of interactive...
p5-sketch

Code! 2

Online – Non-Majors Only This online 7 week course focuses on applying the fundamentals of computer programming in JavaScript to interactive media projects. In particular it leverages the p5.js creative computing environment which is oriented towards visual displays on desktops, laptops, tablets or smartphones. The...
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Code!

Online – Non-Majors Only This online 7 week course focuses on the fundamentals of computer programming (variables, conditionals, iteration, functions & objects) using JavaScript. In particular it leverages the p5.js creative computing environment which is oriented towards visual displays on desktops, laptops, tablets or smartphones....
user-experience-design

User Experience Design

This course aims to provide students with the critical thinking and practical skills for creating effective and compelling interfaces. We will dissect what a compelling user experience is and discuss and apply design methods for creating one. Throughout this 14-week course we will examine a...
assistive-tech

Introduction to Assistive Technology

Assistive technology is a term that includes a wide variety of technologies for people with disabilities. This two-point survey course is designed to provide students with an overview of the field of assistive technology. Field trips, readings, and guest speakers will provide students with an...
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Fairy Tales for The 21st Century

Fairy tales, myths, and stories of magic have always served as a way for both children and adults to make sense of the unpredictabilities of the world around them. How do these stories serve us today? How do new technologies allow us to reinterpret them...
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Creative Approaches to Emerging Media

We live in a world where we have more data, computational power, and access to digital connectivity than ever before. But how do we make sense of the promise inherent in this reality while holding space for the challenges that it presents for different groups...
commlab

Communications Lab

An introductory course designed to provide students with hands-on experience using various technologies including time based media, video production, digital imaging, audio, video and animation. The forms and uses of new communications technologies are explored in a laboratory context of experimentation and discussion. The technologies...
3d-printing

Introduction to 3D Printing

3D environments and objects are powerful prototyping tools. This class will introduce the basics of 3D modeling techniques in Autodesk Fusion 360 and students will learn to create assets for prototyping and 3D printing. The class will take an industrial design approach to design and...
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Performative Avatars

Whether it’s through photo realistic scans found in current-gen video games or the cartoonish and low-fi aesthetic of Bitmoji there is no limit to ways in which the body and the self are represented in digital spaces. This 2 credit class will look at how...
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Internet Famous

How does someone become famous on the internet? What does it take to capture our digital attention? While movie stars, rock gods, and other mainstream A-listers struggle to find their place in a sea of emerging technologies and platforms, a new swarm of micro celebrities...
ml

Introduction to Machine Learning for the Arts

An introductory course designed to provide students with hands-on experience developing creative coding projects with machine learning. The history, theory, and application of machine learning algorithms and related datasets are explored in a laboratory context of experimentation and discussion. Examples and exercises will be demonstrated...
music

The Code of Music

This course explores the elements of music through the lenses of computation and interactive design. Each of the five course units focuses on one element of music (rhythm, melody, timbre, harmony, and structure), approaching it from the perspective of music theory, computation, and design. For...
networked-media

Networked Media

The network is a fundamental medium for interactivity. It makes possible our interaction with machines, data, and, most importantly, other people. Though the base interaction it supports is simple, a client sends a request to a server, which replies; an incredible variety of systems can...
cnc

Introduction to Fabrication

Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker. But hardware is hard. You can’t simply copy and paste an object or working device...
vr

Immersive Experiences

This course is designed to provide students with hands-on experience creating immersive experiences, with a focus on designing artistic, meaningful worlds for virtual reality headsets. The class will also touch on related technologies, methods, and fields including experience design, virtual painting, augmented reality, interactive installation,...
dilp

Designing Interfaces for Live Performance

This course is designed to provide students with hands-on experience working with sensors, actuators, and other electronics to design interfaces and outputs for a live multimedia performance. Students will explore the expressive properties of sensors to control a variety of outputs such as light, sound,...
as we may think

Big Ideas in the History and Future of Technology

“Big Ideas in the History and Future of Technology” is designed to provide students with a critical perspective on current issues in technology in the context of the history, controversies, consequences, and ethical questions in emerging media. This first course in the series includes: in...
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