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Topic 2 Final

Project link:

https://drive.google.com/file/d/1-QGL5pUa_uge25o-R6Ki9lTcqRfU7wxq/view?usp=sharing

 

 

Project background:

Pay attention to the mental health problems of adolescents and children, and pay attention to their sleep quality

 

 

Project intention:

Improve the mental health problems of adolescents and children, improve their sleep quality, and reduce the frequency of nightmares

 

System map:

 

Topic 2 Final reflection

  • What did you learn?
    Through this class, I learned many ways about critical thinking. I learned to analyze, judge, criticize and deny specific thoughts or words, and actions. This includes both criticizing others and blaming myself. I have learned to participate in the dialogue with a positive and humble attitude, deeply understand the other party’s point of view, and form my own conclusions; to criticize myself is to constantly reflect on my own thoughts, that is, to often take out my own thoughts and reflect on them. For example, I often try to consider if my thinking just now is enough fair, deep enough, logical, etc.Before this course, my critical thinking ability was relatively weak in many cases. Because in my previous thinking, there was a kind of “egocentrism” and “inertial thinking”. To put it simply, I tend to get used to knowing things only from my own experience and perspective and act according to inertia. Because of this egocentrism in my thinking, it’s hard for me to be critical.

 

  • What feedback did you receive? Any reflections on the critique itself?
    I received much feedback about the criticism itself. Critical thinking refers to the process by which we examine the information we have and make critiques and decisions based on this examination. When we think critically, we identify issues, examine facts, analyze assumptions, consider other factors and ultimately determine reasons for or against an idea.For example, Initially, when I was researching the subject of nightmares, I subconsciously assumed that all nightmares were bad and needed to be resolved. But after all-around thinking with my classmates and teachers, I realized that many nightmares are beneficial to health. The right level of nightmares can untangle negative emotions, thereby helping people to live better.

 

 

  • What might you do differently in terms of process or content?
    I will explore more types of dreams and study how to control or adjust the content of dreams so that people can live better.

 

 

  • What was inspiring? What parts?Constantly improving and enriching the depth and breadth of thinking is what makes me feel joyful and fulfilled in this course.

 

 

  • Revisit the assignment prompts: how did your project relate to the original prompts, in terms of critical lens, audience, tone, etc…
    My final presentation is very different from the original idea, but as long as you carefully sort out the entire change process, you will find that my adjustments are very logical and orderly. Initially, I wanted to design a sleep aid bracelet to assist users in adjusting sleep quality through vibration, music, smell, etc. In the end, on the one hand, the wristband was not comfortable to wear at night, and on the other hand, the inspiration came from my sleeping pillow. At the age when I often had nightmares in my childhood, I had a very soft pillow, which was very gentle and accompanied me through every good dream. I drew inspiration from it and designed a sleep aid pillow with functions such as playing music, emitting good smells, and adjusting sleeping positions. I hope my design can help children with nightmares have a good night

 

 

 

  • How did you balance research and experimentation? Which is easier for you? How can you focus more on the areas that you shy away from?
    I’m lacking in experimentation. Because I’m living a life where it’s really hard to reach the typical target audience. In the next stage of the study, I will make some adjustments, whether it is to increase the chance of contacting target users or to select more suitable objects for research as target users

Topic 2: Final Reflection

  • What did you learn?
    I learned a lot about the health code behind the scene and the system is currently been operated across the country. The topic related to the pandemic seemed to me to be an at-the-moment thing but throughout the research, I have learned the infrastructures that have been implemented to cope with are bringing permanent effects. I have also come to more understanding of the Chinese changing political environment.
  • What feedback did you receive? Any reflections on critique itself?
    I received a lot of feedback on how the project might bring change to its audiences. Getting the feedback questions are very helpful for me to re-assuring my goals for creating it. Marina asked me during the critique “Now they have known the information, what they can do” this actually pushes me into thinking about how the interactivity could be played out after I send out the messages. Monika has also suggested that I should include part of my experience that led me into doing this project in the first place in my artist statement and I do agree by doing so to have a realistic solid foundation for the statement itself.
  • What might you do differently in terms of process or content?
    In terms of the process, because the topic itself is changing very actively on daily bases, so I would have given more attention to the news section just to understand where the overwhelming concerns are for the nation and its citizens.
  • What was inspiring? What parts?
    Reviewing and constantly revising the project form was inspiring for me. Having specific design intentions gives many potentials for how the forms could be and how the interaction could happen. Having these intentions in mind keeps pushing me to revise and rethink other possibilities.
  • Revisit the assignment prompts: how did your project relate to the original prompts, in terms of critical lens, audience, tone, etc…
    My critical lens was learning health code system is an implementation that was built under both the pandemic and political campaign, the right of acknowledging the mechanism that has been running behind the scene and also ethics responding to this technological arrangement.
    The audience for the experience was pedestrians who by chance encountered me wearing the shirt (mainly Chinese citizens because I live in Shanghai, but also people who can read English to avoid sensitive language) .
    The tone for the experience is supposed to be revealing other than feeling under censorship, confused, or unsafe.
  • How did you balance research and experimentation? Which is easier for you? How can you focus more on the areas that you shy away from?
    The research and experimentation balance came very naturally to me for this project because eventually, my goal is to deliver audiences an experience of how internet consensus looks and how taking control of the technology we use feels like. Research is more comfortable for me in this case because is a hot topic so I can easily find people’s different takes on their perspectives.
    The skills required to make the project functional are demanding so I will just spend more time figuring out, even a functional proof of concept.

Topic 2 Final

  • by

Project link:

https://drive.google.com/file/d/1fIuvafB8F-MnJPV0f2i8kghGVTQIIUqJ/view?usp=sharing

Project background:

I am a superfan of robot animation and I have a lot of models. So, my friends always ask me why some robots are cool but the others are “ugly”? But the fact is that they are not ugly, they just have some features which are not belong to this age.

Project intention:

So, first question arises: Why is the design language of robot always changing in robot animation? What caused it, just because of aesthetic reasons? Or how many other reasons?

In my investigation, I found that aesthetics only accounts for a small part, while the international political background, technological development, and ideological changes are the key factors affecting the robot animation design language.

So, I use the most famous Astro Boy as a clue to tell the audience a story, and use a simple AVG game to illustrate my critical points to explain it to you.

System map:

Prototypes:

Preview:

  • International political background

Astro Boy was born shortly after the end of World War II. Everything was destroyed after World War II, so people need a new hope to place. So Astro Boy appeared in front of the audience as a child, his skin shining, representing new technology and new materials.

During the Cold War, the animation of robots changed. They became larger and larger, and their style changed from bright to dark.

The black wall is inspired by Churchill’s Iron Curtain Speech, and the giant robots represent two super countries which are Soviet Union and united states.

  • Ideological changes

During the bubble economy, many youth undertakings in Japan, They became the “Beat Generation” “They have nothing to do but watch cartoons at home. This is an animation, EVA. EVA is more like a religious animation than robot animation. He tells us more about how to save our soul and forgiving himself. You are already great, and you don’t need to work hard. In the era of economic collapse, when everyone is eager to be saved, robot design is more like a god.

World War II also had an impact on the subsequent animation

Gundam is an anti-war animation. Zeon, the villain in the animation, thought that the Nazis were the prototype, and finally he was defeated.

This reflects that people hate wars

  • Development of tech

With the development of science and technology, many high technologies have been integrated into robot design, such as deformable sprinklers and ambulances

The last two endings actually represent two branches of today’s robot animation:The Super robot animation and Realistic robot animation

User test and feedback:

I received a lot of feedback. Most of them praised me for spending a lot of energy on the final output, and the presentation effect was very good, but there was still a lack of concept expression, and the content was not very clear. I think this may always be a defect in my work, and I will continue to improve it.

Bibliography:

Japanese Animation Guide: The History of Robot Animehttps://mediag.bunka.go.jp/article/article-16539/

Dennis Redmond, Anime and East Asian Culture: Neon Genesis Evangelion:

https://www.tandfonline.com/doi/full/10.1080/10509200500486205

Marc Steinberg, Immobile Sections and Trans-Series Movement: Astroboy and the Emergence of Anime

https://journals.sagepub.com/doi/abs/10.1177/1746847706068903

Cocoro Books, Kazuhisa Fujie, Martin Foster, Neon Genesis Evangelion: The Unofficial Guide

https://books.google.com.hk/books?hl=zh-CN&lr=&id=2SX3lUu_IPAC&oi=fnd&pg=PA7&dq=mazinga+Z&ots=6HoJP_vSbQ&sig=M9qngW_sHz_lek7ck7QgNltwGtA&redir_esc=y#v=onepage&q=mazinga%20Z&f=false

William Ashbaugh, CONTESTING TRAUMATIC WAR NARRATIVES:

SPACE BATTLESHIP YAMATO AND MOBILE SUIT GUNDAM

https://brill.com/downloadpdf/book/9789004193215/Bej.9789004182981.i-362_013.pdf

Yoshiyuki Tomino, Mobile Suit Gundam: Awakening, Escalation

https://books.google.com.hk/books?hl=zh-CN&lr=&id=xPMaA9Y3w9YC&oi=fnd&pg=PA7&dq=gundam&ots=vFgBjqOkdo&sig=1GdlfR1BYt3H0NFSmsypx9NyzTE&redir_esc=y#v=onepage&q=gundam&f=false

Yoshiyuki Tomino, Gundam and the Future of Japanoid Art

https://muse.jhu.edu/article/368557

Tze-Yue G. Hu,Masao Yokota, Japanese Animation: East Asian Perspectives

https://books.google.com.hk/books?hl=zh-CN&lr=&id=zCNlAwAAQBAJ&oi=fnd&pg=PA223&dq=The+Super+Dimension+Fortress+Macross&ots=lwBg9aXtRW&sig=V4xTb06PSH7_yAd-x6NuxuL9OWc&redir_esc=y#v=onepage&q=The%20Super%20Dimension%20Fortress%20Macross&f=false

Publics and Counterpublics

Prompt: Analyze an existing artwork/project/piece of media (TV show, game, etc) and the systems within which it operates. Try to identify: Who created it? For whom? With what materials and metaphors? With what intention? What impact? On whom? How? Did the artist identify a public or create a counterpublic?

The art work I chose is an interactive media art piece called “360degrees.org”. It was done through collaboration of interdisciplinary artists :Alison Cornyn and Sue Johnson.

The piece is designed to be a participatory investigation experience of the American criminal justice system. The project place the audience POV in the center of a prison cell while giving intimate portraits of the prisoners.

From my point of view, this piece is created for the people who concern or are curious about the issue of criminal justice and prison welfares.That is to say the work is a public art itself, it might be able to have its own audiences for educational purposes. By placing the audience in the POV of a prisoner, I think the piece provides a space for empathy to happen. Also by providing opportunities for audiences to able to learn and for prisoners to be able to speak publicly, the work has its own strong stance. After all, this is a listening happen off the court with no proficiency requirement, I think the work grabs public intention on part of justice system we often ignore meanwhile channeling through both sides of the bars.

Yes, I think the work identifies both public and counterpublic by merging the insights together. The viewers are the public while the prisoners are potentially counterpublic. Viewers are then be able to stand in the position of both sides and think whether prisoners are actually guilty or have suffered enough. By doing so, viewers and prisoners might eventually be able to come to an agreement of perspectives.

Topic2 Final Reflection

What did you learn?

I learned a lot from the project. I just liked robot animation before but I didn’t know much about its development history. I saw a lot, but I didn’t have a systematic understanding of the robot design language. I used to think about why some robot’s arms were designed like this or that, but now I have a more comprehensive understanding of the historical and social reasons behind the whole design.

What feedback did you receive? Any reflections on critique itself?

I received a lot of feedback. Most of them praised me for spending a lot of energy on the final output, and the presentation effect was very good, but there was still a lack of concept expression, and the content was not very clear. I think this may always be a defect in my work, and I will continue to improve it.

What might you do differently in terms of process or content?

If you give me more time, I would like to make it into a physical interactive book. I think the physical book is better than the electronic version of experience.

What was inspiring? What parts?

I tried new software (Twrine)! I walked out of my comfort zone and began to try new things. I played a little game myself, not just painting.

Revisit the assignment prompts: how did your project relate to the original prompts, in terms of critical lens, audience, tone, etc…

My critical lens: In the evolution of robot animation design, the change of international situation, Ideological transformation and the rapid development technology have played a decisive role.

Audience: My audience can be general public or fans of robot animation. Because it is a relaxing and interesting topic for everyone.

Tone: I think my tone is easy and interesting. It’s a role-playing adventure game with a sense of substitution.

How did you balance research and experimentation? Which is easier for you? How can you focus more on the areas that you shy away from?

I spent more time on experimentation than research. Because I think the execution is more interesting and fun, I am always anxious and start to do it without understanding the concept, but I think this is actually wrong, because research is the core and soul of a project and should not be hastily perfunctory.

Topic 2: Final Reflection

  • What did you learn?
I learned a lot about emojis and how they are used. I would have liked to have even more time to dive into that since there are so many context specific emoji usages and emoji subcultures. There are also a lot of interesting trends with emojis like how different generational groups gravitate towards different emojis. I also learned a lot about CSS in order to make my dice site.
  • What feedback did you receive? Any reflections on critique itself?
I received a lot of positive feedback about the UI/UX design of my project. People also seemed to be engaged with it in the chat, which was nice to see. I also received some feedback that perhaps the dice might not have been conceptually as strong as the dictionary. One interesting feedback was to integrate the two somehow and maybe add emoji experience sinto the dictionary project. I also thought it was interested that Sarah noted that I was making more of an archive than a dictionary and perhaps that metaphor would have worked better.
I think the overall critique process was a bit short. I would have liked to hear more feedback from the class to see if they enjoyed the concept/would actually use the site. Since the dice project was figured out last minute, I didn’t have a chance to get user testing done, so it would have been nice to get some of that from the critique.
  • What might you do differently in terms of process or content?
I think I would have spent a little less time on research and more on ideation. I think at times I got too caught up in the research aspect and didn’t give myself enough time to play with the idea. I also think I would have narrowed down my specific point of view earlier, so that I could have more time to flesh out the idea.
  • What was inspiring? What parts?
It was inspiring that I was able to come with a fun online site in just one day! I never thought I would be able to do that, so it was really nice to hear that the UI was fun and effective. Getting the die to roll properly was very challenging and I needed to do a lot of digging online to get it working in a way that felt right for the project.
  • Revisit the assignment prompts: how did your project relate to the original prompts, in terms of critical lens, audience, tone, etc…
My critical lens was the way in which individuals and groups interact with emojis. Do they have different interpretations? Do they use them differently? Is emoji use context specific?
The primary audience for the dictionary was anyone who uses emojis with a focus on those who use them heavily for texting and social media. For the dice, it’s more geared towards an audience of people with decision paralysis. It helps to reveal their true feelings about a particular question through their interpretation of their results.
The tone for both was supposed to be light, playful, and fun.
  • How did you balance research and experimentation? Which is easier for you? How can you focus more on the areas that you shy away from?
The work/research/experimentation balance was really tricky for me for this project. I had a lot of outside of class work that got in the way. I would definitely say the research aspect was easier than designing and experimenting with the dictionary and the dice. The dice was by far the hardest since there was a time pressure and my coding skills are not the best. I think I can focus more on the experimentation by adding a sense of play to my process. I think that would help relieve stress and make the experimentation process more fun and engaging.

Final Reflection for Topic 2

What would you do differently in terms of process or content?

For process: I think I would have tried to manage my time better. I spent too long on research and didn’t always seek out new information and instead found a lot of confirming information. I definitely could have adjusted my research technique to get more specific information instead of just broader details.

For content: I would try to add the ability to add a personal message with the postcard to make it more like a real postcard and have a better user experience. I also would add links to resources. I think having a blog or social media style area for people to share their personal experiences with fracking would also be an effective addition. 

What did you learn?

First, I learned a lot about the technical process of fracking and how gas and oil are extracted from the Earth. It’s a very complex process that involved massive amounts of water, chemicals, and a sand/silicon mix.

Second, I learned a lot about the damages fracking causes. From groundwater contamination, to earthquakes, water scarcity, methane emissions, carbon emissions from storage and transportations, habitat loss from infrastructure for transportation, human health impacts, chemical waste disposal, to more, fracking is extremely harmful to the environment. 

Lastly, I learned about aspects that make an effective postcard. It’s not something I ever would have looked into, but it was very interesting to sift through postcards and notecards to see which ones caught my eye and which didn’t.

What feedback did you receive? Any reflections on critique itself?

As far as the critique itself, I was nervous to present my project for critique. I’m still not as confident about my artistic skills, so I was wary to share my postcards. I’m glad that I did though, since I find embracing that nervousness is the only way to build confidence for future critiques.

I received a mix of feedback. Some was positive like the overall design was nice and the postcards were effective. I also received some, I guess negative isn’t the right word, other feedback about having more of a purpose or audience behind the petition aspect. I definitely think that future iterations of the project could be more geared towards a specific state or politician to have a greater chance of creating change.

What was inspiring? What parts?

I’m not sure inspiring is the right word, but I was very proud of the postcards I designed. I was also really proud of their overall design of the site. I think it looked clean and polished and had a nice interface.

How did your project relate to the original prompts, in terms of critical lens, audience, tone?

Critical lens: I think my critical lens was pretty clear. I think fracking is dangerous and highly problematic. I think that came across in the website both in terms of the intentions and the feeling of the site.

Audience: My audience could have been narrower I think. I had intended it to be for anyone who was familiar with fracking or was concerned about the environment. Ultimately, I think that audience is too broad and is at odds with the petition aspect. Also petitions work best when they are targeted. An effective change might be to have the site as a Petition to Ban Fracking in (for example) Texas. That was it has a higher chance of success.

Tone: I think the tone was also pretty clear and effective. I was going for a mix of serious and satire. The postcard is poking fun at a very serious topic. I think the tone of the petition part definitely is more serious. 

How did you balance research and experimentation? Which is easier for you? How can you focus more on the areas that you shy away from?

I spent more time on research than experimentation. I wouldn’t say one was easier or harder than the other. They were both important, and I enjoyed different aspects of each. I wouldn’t say I shied away from either, but I spent too long researching and should have cut that off earlier to start experimenting. 

Topic 2: Final reflections

  • What did you learn?

First of all, I learned more about doing research; how to organize my thought processes; how to narrow down all my ideas to a applicable project; and most of all, how to design and express my thoughts through my project. From my research, I learned more about pedagogy, AI added teaching, teacher’s influences on students, etc. And I believe that for now, human teacher is irreplaceable .

  • What feedback did you receive? Any reflections on critique itself?

Some negative feedbacks I received are the message I’m sending was not too strong; the questions and the game form is not very friendly for users who are not familiar with this kind of decision make game or game theory. I admit the message was not very strong if the user is only playing the game, but I believe by providing more background information and introduction to the game, my idea would be clearer to the users.

  • What might you do differently in terms of process or content?

The coding part took me a long time, which led me less time for more thorough user testing. I spent a little longer time on realizing the functions of the game. If I might do it differently, I would spent less attention on the coding part. I would start user testing with simpler prototype, print the questions on paper for example.

  • What was inspiring? What parts?

The most inspiring part was when I finally narrowed down my focus to AI and teacher – student emotional connections. Since the future situations of AI has not been achieved yet, so the professor suggested that I could try to create a setting to mimic this futuristic scenario. Not everything has to be realistic, we can also present the users a situation where they could have a peek into the future world.

  • Revisit the assignment prompts: how did your project relate to the original prompts, in terms of critical lens, audience, tone, etc… 

For this project, I think I followed along the original prompts. I have a critical lens which looks from the new of teachers, students, and educators. AI and other technologies have been taking over people’s jobs and affecting our lives, so how would AI affect education was my focus. The primary audience I have in mind was teachers, students and parents, but it’s not limited to them. Since education is a important part of everyone’s life, anyone could be a potential audience. The tone of my project is more sarcastic. Since AI couldn’t actually make emotional connections with people, so my attempt to use my own video for simulating AI responses is a stronger approve for this point.

  • How did you balance research and experimentation? Which is easier for you? How can you focus more on the areas that you shy away from

For this project, research is a little bit hard for me, since I had a hard time narrowing down my project topic. The more research I did, the more pressure I was having, since there were too many good topics worth researching and dig into. After deciding my topic, the following research and experimentation is easier for me.