For the second project, I’m think about using board games to stress different problems in education using a sarcastic tone. The games are designed to be hard or impossible to finish, which resembles real world educational or pedagogical problems.
This is the first game I designed. Players can collect different Chinese words. There are no high-frequency words, many of the them are advanced words, academic words, or traditional words, etc. The player’s mission is to use the characters in these big words to assemble a very simple sentence.
In my opinion, this game reflect the conflict between what students learn in class and real world application, especially in English education in China. Teachers often ask students to recite good words and sentences to write good essays. But when it come to real world communication, many students couldn’t speak English at all, regardless of all these words they recited in class.