Topic: Education, Pedagogy, AI teacher
System map:
This is a system map I made focusing on the big topic – pedagogy. I might narrow it down to a smaller topic. For now, I’m interested in how AI could replace teacher in class. How would it solve problems in traditional pedagogy.
Stakeholders: students, teachers, parents
Critical Analysis: There are many problems in traditional pedagogy, for example, teacher could not put equal amount of time and effort on every student; students learn things in different paces, but they have to learn the same thing in class; students have different interests and talents, but many are buried due to lack of attention and encouragement; the qualification of teachers are sometimes not guaranteed; etc. I would like to stress these problems and limitations in my project. And maybe provide a possible solution: AI teacher.
Form/Affordances: I want to use game as the form, haven’t decided whether it’s a table top game or computer game.
Metaphor: teaching / learning is a game
Tone: sarcastic
Intended experience/outcome: there are limitations with traditional pedagogy and teachers, what if there is no human teacher anymore. How would it change the way we learn and teach.
Your systems map is quite comprehensive amd deeply researched. I would like to more know about the “considerations” categories – particularly as these have to do with recipient (student) experiences. How to create an emotionally/psychologically supportive digital environment or non-human/mechanical mediator?