What did you learn?
I learned how both research and experimentation could help me develop the project, especially for daily practice. Also, the research process is something I’ve got a deep understanding of. In the beginning, I was still confused about what a critical lens is. For now, I know that it can be a point that I want to audience to see through and see what I see.
What feedback did you receive? Any reflections on the critique itself?
The user’s main experience is not clear, and the instruction is too much. Interestingly, I believe that part of the reason I got this feedback is that due to the time limitation, I didn’t show what my project was well. I agree that the project might need some simplification or a more readable instruction to reduce the study cost. Besides this, the project has a clear experience for my target audience. However, as a physical project designed for Mandarin speakers, I face difficulties presenting online to non-Mandarin speakers.
What might you do differently in terms of process or content?
I would set my audiences differently and include my classmates. I would struggle less to balance the content and focus more on the project. Also, I can get more feedback during discussions.
What was inspiring? What parts?
As I mentioned above, daily practice and janky prototypes are super inspiring. They pushed me to try different directions and forms and bring out other possibilities under the same topic.
How did you balance research and experimentation? Which is easier for you? How can you focus more on the areas that you shy away from
Research is easy to start but hard to get helpful information when narrowing it down. Experimentation is hard to find a beginning point, but once I begin to test something, it always gives me a surprise. I would say the experiment is more straightforward for me, and I need more practice in research. I believe doing some long-term projects with deep research required can help me improve my research skill.