- Prototype 1:
This is the note I wrote in class. MP3 player was the one I chose. In the sketch I made in class, I used the MP3 player as the instructor for the game. The game was suppose to be like monopoly or snakes and ladder, two or more players take turns to move on the map. Now instead of rolling a dice to determent the movements, the MP3 player will tell the speakers how to move and what to do. This simulates the process of facilitated activity, in which the game was fully controlled by the facilitator.
- Prototype 2:
This is a board game I designed based on the rules of chess. I use numbered pieces from another board game to be the pieces in this “number chess” game. Different numbers have different abilities and ways to move. Unlike chess, the pieces are placed randomly on the board. There are no set rules for this chess, game, players have to come up with their own rules to play this game. This game simulates a learning situation without or lack of facilitation. Students have to self-regulate and learn things within the student learning group.
- Prototype 3:
This is a small choosing book I made. Base on the answers to the questions, you can get different results. This prototype aims to simulate how computer programs make decisions. Different from human, which can generate countless questions and answers, a computer can only response to certain preprogrammed answers. This shows the limitation of not having a human teacher in the class.