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Topic 2: Final Documentation

Here is the link to my presentation slides: https://docs.google.com/presentation/d/1pycgeBW917MoM0FG8Qr7c3pETEx2SAfD/edit?usp=sharing&ouid=110159789191633592073&rtpof=true&sd=true

Here are the links to the game:

Project summary:

For this project, I’m focusing on education and pedagogy. After making concept maps and doing reachers, I narrowed my focus to AI and teacher. In my research, I found that other than teaching knowledge, teachers cause a lot more influences to students than we normally think.

I’m currently working in a educational company. Our company designs and produces self-learning devices for students, and our ultimate goal is to achieve education equality; to be more specific, every student with this learning device could learn what are taught in school all by themselves, even better. Since educational resources are rare in poor area, with this divide, we no longer need teachers or even schools, everyone can receive the best education. This makes me think about the comparison between AI teaching and a real teacher. And based on my research, the emotional connection between a human teacher and students is crucial in students’ mental development and characteristic formation, and that’s what AI could not achieved for now. Maybe in the future where AI has been evolved good enough to make social and emotional connections with people, but for now, human teacher is irreplaceable.

The game I made aimed to simulate a situation where people can make connections with the computer. The the game is a metaphor of a teaching setting. In the game, the players have to make choices, and every time a player makes a choice, a video of a human (me) will popup, this is my attempt to form an emotional bond with the player. If AI could replace human teacher by forming emotional bonds with students, this emotional attachment would be able to affect the students’ decision making. (or the players’ decision making in my project)

User testing result:

  • Here are some of the feedbacks I received from some of the users who played the game:
  • The questions are a little bit confusing for people who are not familiar with the rules.
  • Some users didn’t realize the outcome of making different choices.
  • The video popup takes time to load, which disturbs the flow of experience.
  • The message sent from this game is not clear enough, people tend to pay more attention to the game itself, rather than have a video showing up after making the choices.
  • The influence of the video is little, few people tends to change their decision with or without the video.

Here are the system maps:

      

this is a picture of me teaching elementary school students in a classroom:

This is the link to my bibliography:

This is the link to my interview documentation:

 

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