What did you learn?
I learned a lot from the project. I just liked robot animation before but I didn’t know much about its development history. I saw a lot, but I didn’t have a systematic understanding of the robot design language. I used to think about why some robot’s arms were designed like this or that, but now I have a more comprehensive understanding of the historical and social reasons behind the whole design.
What feedback did you receive? Any reflections on critique itself?
I received a lot of feedback. Most of them praised me for spending a lot of energy on the final output, and the presentation effect was very good, but there was still a lack of concept expression, and the content was not very clear. I think this may always be a defect in my work, and I will continue to improve it.
What might you do differently in terms of process or content?
If you give me more time, I would like to make it into a physical interactive book. I think the physical book is better than the electronic version of experience.
What was inspiring? What parts?
I tried new software (Twrine)! I walked out of my comfort zone and began to try new things. I played a little game myself, not just painting.
Revisit the assignment prompts: how did your project relate to the original prompts, in terms of critical lens, audience, tone, etc…
My critical lens: In the evolution of robot animation design, the change of international situation, Ideological transformation and the rapid development technology have played a decisive role.
Audience: My audience can be general public or fans of robot animation. Because it is a relaxing and interesting topic for everyone.
Tone: I think my tone is easy and interesting. It’s a role-playing adventure game with a sense of substitution.
How did you balance research and experimentation? Which is easier for you? How can you focus more on the areas that you shy away from?
I spent more time on experimentation than research. Because I think the execution is more interesting and fun, I am always anxious and start to do it without understanding the concept, but I think this is actually wrong, because research is the core and soul of a project and should not be hastily perfunctory.