Topic 2: Final reflections
- What did you learn?
First of all, I learned more about doing research; how to organize my thought processes; how to narrow down all my ideas to a applicable project; and most of all, how to design and express my thoughts through my project. From my research, I learned more about pedagogy, AI added teaching, teacher’s influences on students, etc. And I believe that for now, human teacher is irreplaceable .
- What feedback did you receive? Any reflections on critique itself?
Some negative feedbacks I received are the message I’m sending was not too strong; the questions and the game form is not very friendly for users who are not familiar with this kind of decision make game or game theory. I admit the message was not very strong if the user is only playing the game, but I believe by providing more background information and introduction to the game, my idea would be clearer to the users.
- What might you do differently in terms of process or content?
The coding part took me a long time, which led me less time for more thorough user testing. I spent a little longer time on realizing the functions of the game. If I might do it differently, I would spent less attention on the coding part. I would start user testing with simpler prototype, print the questions on paper for example.
- What was inspiring? What parts?
The most inspiring part was when I finally narrowed down my focus to AI and teacher – student emotional connections. Since the future situations of AI has not been achieved yet, so the professor suggested that I could try to create a setting to mimic this futuristic scenario. Not everything has to be realistic, we can also present the users a situation where they could have a peek into the future world.
- Revisit the assignment prompts: how did your project relate to the original prompts, in terms of critical lens, audience, tone, etc…
For this project, I think I followed along the original prompts. I have a critical lens which looks from the new of teachers, students, and educators. AI and other technologies have been taking over people’s jobs and affecting our lives, so how would AI affect education was my focus. The primary audience I have in mind was teachers, students and parents, but it’s not limited to them. Since education is a important part of everyone’s life, anyone could be a potential audience. The tone of my project is more sarcastic. Since AI couldn’t actually make emotional connections with people, so my attempt to use my own video for simulating AI responses is a stronger approve for this point.
- How did you balance research and experimentation? Which is easier for you? How can you focus more on the areas that you shy away from
For this project, research is a little bit hard for me, since I had a hard time narrowing down my project topic. The more research I did, the more pressure I was having, since there were too many good topics worth researching and dig into. After deciding my topic, the following research and experimentation is easier for me.