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Daily Practice – Days 3-6

Apologies for not posting these on a daily cadence – I was traveling over the past few days but brought my notebook with me, so I am uploading my notes here now. Building off the concept of a history-generating machine and the quote that history are memories revised, I thought this would be a fun idea to work through for how history is “made.”

Day 3 – “Memory Intake”

I started thinking about the intake process of memory before it goes through the process of becoming “history.”

This form will be reviewed or “red lined” through its process

 

Day 4 – Who works in the revision machine?

I researched where the first historical references were made and were brought back to Ancient Greece. I came across the story of Thucydides dismissing Herodotus when oral history was first debated, so the revisionist history process began. I think of the movie Inside Out and how different characters are associated with emotions. Similarly, I’d like to think there are little “workers” within the machine reviewing and redlining the memory intake form to make it “fit for history.”

 

 

Day 5 –  The Process 

I picture the form going down a conveyor belt, measured against different litmus tests. I imagine there will be examples in the current process that can be used to manage the metaphor further.

 

Day 6 – 

The final part of the process, a revised version of the intake form stamped as “approved” – edited to be fit for history and sent to historians, institutions, and historical societies to further cement into society’s shared story and continue to be debated

Topic 2: Daily Practice 2

For Day 2, I continued my illustrations for my topic, “How email affects climate change,” and drew the layout of a junk email I received today to see how long it would take to find the “Unsubscribe” button. While drawing out the layout of the email, I felt how long it look to actually reach the end, where the “Unsubscribe” button was accessible. It shows how companies want to make it as inconvenient as possible to actually unsubscribe to their emails.

Siri Daily Practice-5

I found a new branch of AI-Generated art, concept art, which is a form of illustration that is used to express an idea that would be further used in media creation, leading to the final product. Concept art is a form of visual art and there are more and more concept artists trying to use AI-Generated tool to get inspiration and draft sketches, or even the final outputs.

Daily Practice – Day 6 (2022-10-24)

Updating this post to add a bit more context. This graph is based on one from Critical Wavelength and Broad-Spectrum UV Protection by Dr. Dembny. Critical Wavelength (CW) is a standard used by the United States FDA to determine if a sunscreen can be deemed “broad-spectrum”.  Wavelengths ranges correspond to different types of UV waves: wavelengths 280 nm – 320 are UVB, 320 nm – 400 are UVA. Broad-spectrum sunscreen aims to protect against UVA and UVB rays. The CW is calculated by looking at how much UV is absorbed by the sunscreen at different wavelengths. The CW is calculated by figuring out the area under the full curve, and then determining how far to the right on the x-axis you can go to account for 90% of the area under the curve. This point on the x-axis is the CW. If that CW is greater than or equal to 370, the sunscreen is broad-spectrum, and provides sufficient coverage from both UVA and UVB rays.

Here is the figma doc where I threw some notes and links to the resources I looked at: https://www.figma.com/file/Ws8WkXzwuJcjSXYfbOQ4hE/Daily-Pracitce–Day-6?node-id=0%3A1

Daily Practice – Day 6

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Today’s odor: Coffee.

I don’t know how to represent coffee’s smell. So I drew a coffee bean.

Daily Practice – 6

I want to use this game to show the inefficiency and limitation of teachers in traditional pedagogy. The first player is like teachers in a classroom. You posses a lot of knowledge,  and you need to transmit your knowledge to students through language, and you need to let students understand what you mean.

Daily Practice – 5

In this game, I want to show the inequality in traditional classrooms. There are two positive feedback loops in this game. If you roll a big number at the beginning, you can add more points to you dice, which will make it easier for you to roll a big number next time. Thus your number will be bigger and bigger. Oppositely, if you roll a small number at the beginning, you will more likely to roll a small number in later attempts. In the end, you will get smaller and smaller points.

Daily Practice – 4

This is a board game I designed based on chess. As you can see, the rules only give you information about four animals, but the actual game includes much more animals. So to play this game, you need to communicate with other players, and come up with your own set of rules.

This game design resembles the limitation of teaching inside classroom. We can only receive limited amount of knowledge in the classroom, but when we go outside and connect with the real world and the society, there are many unknown things to you. To work them out, you need to communicate with others or form your own set of rules.

Assignment 2 – Topic

Topic: Education, Pedagogy, AI teacher

System map:

This is a system map I made focusing on the big topic – pedagogy. I might narrow it down to a smaller topic. For now, I’m interested in how AI could replace teacher in class. How would it solve problems in traditional pedagogy.

Stakeholders: students, teachers, parents

Critical Analysis: There are many problems in traditional pedagogy, for example, teacher could not put equal amount of time and effort on every student; students learn things in different paces, but they have to learn the same thing in class; students have different interests and talents, but many are buried due to lack of attention and encouragement; the qualification of teachers are sometimes not guaranteed; etc. I would like to stress these problems and limitations in my project. And maybe provide a possible solution: AI teacher.

Form/Affordances: I want to use game as the form, haven’t decided whether it’s a table top game or computer game.

Metaphor: teaching / learning is a game

Tone: sarcastic

Intended experience/outcome: there are limitations with traditional pedagogy and teachers, what if there is no human teacher anymore. How would it change the way we learn and teach.