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Daily Practice – 2

This is the second game I designed to stress education problems. The rule is simple, players role a dice to determine how to move on the map. Different points on the dice represent different kind of movements and activities. The first image shows the rules and the second image shows the map. The starting point ins marked green and the end goal is marked red.

Looking at the map, the goal is very simple and obvious, you will win this game by taking a simple step to the front. But if you follow the rules of the dice points, you will find this goal hard or even impossible to reach.

I want to use this game to represent the conflict between complex and maybe useless rules with simple solution in education. I also want to use English teaching in China as an example. Teachers spared a lot of effort on teaching grammar. There are many complicated rules, and students do tones of exercises to become experts in grammar. But this couldn’t make them good English speakers. Sometimes, focusing to much on rules and regulations might lead you further from your real goal.

Daily Practice – 1

For the second project, I’m think about using board games to stress different problems in education using a sarcastic tone. The games are designed to be hard or impossible to finish, which resembles real world educational or pedagogical problems.

This is the first game I designed. Players can collect different Chinese words. There are no high-frequency words, many of the them are advanced words, academic words, or traditional words, etc. The player’s mission is to use the characters in these big words to assemble a very simple sentence.

In my opinion, this game reflect the conflict between what students learn in class and real world application, especially in English education in China. Teachers often ask students to recite good words and sentences to write good essays. But when it come to real world communication, many students couldn’t speak English at all, regardless of all these words they recited in class.

Daily Practice – Day 3

Today’s odor comes from chestnut. I just bought a pack.

In autumn and winter, the taste of sugar-roasted chestnuts (糖炒栗子) is always mouth-watering. You’d better wait for the hot chestnuts just out of the wok. They exude a so sweet smell you cannot avoid.

The process of roasting is unique. It mixes chestnuts and sand.

But my drawing today is not ideal. 😂

It’s hard to draw a simple object.

 

Daily Practice – Day3 Piano

Daily Practice:

Try to play 水调歌头(Prelude to Water Melody)  with ~6 different instruments.

Prelude to Water Melody is an ancient Chinese poem. It has been set to music, and the song is popular in different generations of China

The wiki link: https://en.wikipedia.org/wiki/Shuidiao_Getou

Day 3: Piano

The piano, you know.

The Record:

Audio Player

Siri Daily Practice-1

Every artist enjoys having the idea that their originality stands out and that their work is completely unique. But if you put in the time and effort, you’ll find that uniqueness is just a romantic idea that doesn’t really exist in the idealized form that people think it does.

Is it stealing, copying, or inspiration if you utilize someone else’s artwork and artificial intelligence to create your own? The largest issue still is: Who owns AI-generated art once it has been produced?
Artificial intelligence (AI) has long produced art. But this year’s technologies, such DALL-E 2, Midjourney, and Stable Diffusion, have allowed even the most inexperienced artists to produce intricate, abstract, or lifelike pieces by merely entering a few words into a text box.

The topic I want to choose is the impact of AI-Generated Art on traditional artists, because of the recent news about An A.I.-Generated Picture Won an Art Prize.  and I also noticed that there are more and more digital artists trying to create AI art, which they think is the future trend and similar to the NFT market.

I tied to narrow down my focus using a system map and also used different AI-generated art engines (software) to explore.

 

Prompt: Digital artists creating AI-generated art and win the prize
By deepdreamgenerator

 

System Map:

Jun-Daily Practice day3-1980s

Today, 1979’s Mobile Suit Gundam represents robot anime’s biggest hit, a success to the point where it has become a genre unto its own. Although it debuted in 1979, it wasn’t until the following year that the plastic models based on the series became hits, or until the release of the three-part theatrical edition in 1981 that the series itself achieved truly massive success. For this reason, this report treats Gundam as an Eighties phenomenon.

 

Jun-Daily Practice day2-1970s

The early 1970s marked another stage in the evolution of robot animation. The turning point came in 1972, with the broadcast of the television series “Mazinger Z” (based on a comic by Go Nagai).
The show marked the dawn of the robot anime era. The robot characters of these shows differed from their Sixties counterparts in three main ways. 1970s robot anime
characters are defined by:
1) Their giant size
2) The fact they were piloted rather than controlled externally
3) Their ability to transform and/or combine
These characteristics led to a new development: the shows acting as vehicles for toy sales. It also occurred in parallel with the trend of “motorization” – the spread of personal car and motorbike ownership in Japan. This image of robots as drive-able vehicles proved irresistible to a new generation of young viewers.

Assignment 2 topic

Inclass note:

Topic: buddhism

Answers: Because the topic is too large, I want to scope it down. So far, I am thinking about a specific Buddhist figure, an ideology, a quote or a suggestion from buddhism. However, i feel the topic is too serious, so the form of guide might be boring and not attractive if i don’t use a proper one.

Monika: yes, you can narrow it down to one figure/narrative. Ask critical questions about why that figure? Why that story? Why that aesthetic?  What demographic does it represent?  Who does it now represent? Maybe look at comparisons cross-culture, through eras and ask more questions.

 

Progress:

Topic: buddhism,  more specific, Avalokitesvara figure

System map: I will use concept map to organize the information of Avalokitesvara. I will research on its origin, history and the figures in different countries. 

Stakeholders: Buddhist, Buddha related commodity, merchant.

Critical Analysis: I might consider the reason and the influence of Avalokitesvara’s localization.

Form/Affordances: The form might be a game, or it might be a map which show the path of Avalokitesvara figure’s spread.

Metaphor: I am still considering the metaphor, I might be use a map as the instruction to show Avalokitesvara’s localization.

Tone: Serious.

Intended experience/outcome: My intention probably is letting audience distinguish different form of Avalokitesvara and knowing the affect of its figure and even buddhism’s localization.

Daily Practice – Day 2

I’ve been doing some research on the differences between History and Memory and came across this article from an organization called Commonplace that chronicles the history of early American life.

One of the big quotes in this reading states, “Memory is passed down through generations, history is revised.” This led me to think about the mechanism or the system where memories are intaken and transformed into their way to history. I started to picture a Suessical type illustration or machine. Understanding this”machine” is something I might explore in the next few days.

Daily Practice – Day 2 (2022-10-20)

Today I began reading a journal article, Sunscreens and Photoaging: A Review of Current Literaturewhich touched a bit on the different wave lengths of light on the Electromagnetic Spectrum. I realized a few connections that this topic has to previous interested of mine in the past, which is kind of cool – it’s seem there is an underlying theme that I hadn’t realized.

  • Over the summer, I had a general idea of focusing some of my work on invisible forces, or things that effect our lives but can’t necessarily be seen or experienced in a tangible way. By focusing my research on sunscreen, I unintentionally am choosing to focus on screening another invisible force!
  • At my first job as a software engineer, the company’s name referenced infrared light, and the intention was to emulate a force that is strong but can’t necessarily be seen or felt. I loved this association, and here am I looking at light rays again!

From that article, I was really interested in getting to compare the wavelengths of rays that are visible vs ones that are not. And seeing which wavelengths are harmful vs ones that are helpful. It’s such a small difference in the length of a light ray that can change it into something really dangerous.

Updating to add some notes I took while reading the article and to provide some further explanation of the image above. The color spectrum + the gray on either sides is illustration the different wave types, in order of their wavelengths, from smallest to largest. The blue is sunscreen – I’ve been playing around with the idea of what it would be like if in the future, fashion evolved to valued brightly pigmented face makeup with sunscreen properties. I don’t think that this future is that far off, and am interested to dig more into that line of thought. And the pink circles are the skin, with different rays effecting different parts of the skin layers.